public void InitComputeShaderRasterization3D(ComputeShader shader) { if (CSR3D != null) { return; } CSR3D = new CSRasterization3D(shader); }
void OnDestroy() { #if UNITY_EDITOR EditorApplication.update -= OnEditorUpdate; #endif PathFinder.CallThisWhenSceneObjectWasGone(); CSR3D = null; CSR2D = null; }