protected virtual void Awake() { this._blockingEventsManager = CDependencyResolver.Get <CBlockingEventsManager>(); if (this._playableDirector.extrapolationMode != DirectorWrapMode.None) { Debug.LogError($"PlayableDirector {this._playableDirector.name} extrapolationMode must be set to None."); } }
public CCursorManager() { this._gameSettings = CDependencyResolver.Get <CGameSettings>(); this._blockingEventsManager = CDependencyResolver.Get <CBlockingEventsManager>(); SetCursorState(!this._gameSettings.CursorStartsHidden); this._blockingEventsManager.OnMenu += SetCursorState; CInputManager.InputTypeChanged += OnInputTypeChanged; }
private void Awake() { this._transform = this.transform; this._fader = CDependencyResolver.Get <CFader>(); this._blockingEventsManager = CDependencyResolver.Get <CBlockingEventsManager>(); this.ActiveCameraProfiles = new List <CCameraProfileVolume>(); this._isCloseToTheCharacterRx = new ReactiveProperty <bool>(false); this.SearchForGlobalVolume(); this.ApplyLastOrDefaultCameraProfile(); }
private void Awake() { this._blockingEventsManager = CDependencyResolver.Get <CBlockingEventsManager>(); this._transform = this.transform; this._characterBase = this.GetComponent <CCharacterBase>(); if (this._characterBase == null) { Debug.LogError($"Cant find any Character on {this.name}, removing component, character cannot interact with anything!"); Destroy(this); } }
protected void Awake() { this._transform = this.transform; this._initialRotation = this._transform.rotation; this._blockingEventsManager = CDependencyResolver.Get <CBlockingEventsManager>(); }
protected virtual void Awake() { this._blockingEventsManager = CDependencyResolver.Get <CBlockingEventsManager>(); }
private void Awake() { _blockingEventsManager = CDependencyResolver.Get <CBlockingEventsManager>(); }