public void SetSceneManager(CP_SceneManager sceneManager) { _sceneManager = sceneManager; Stop(); }
public void StartSemaphore(CP_SceneManager sceneManager) { _sceneManager = sceneManager; ProceedState(SemaphoreState.E_WAITING); }
public void SetVictoryCheckpoint(CP_SceneManager sceneManager) { _sceneManager = sceneManager; _isLastCheckpoint = true; }