private void OnTriggerEnter(Collider col) { if (CurrentState == MonsterState.READY) { return; } if (col.CompareTag("PWeapon") && CurrentState != MonsterState.DEAD) { _cmonstersound.HitSound(); CPlayerManager.Instance.PlusSoul(); //MHitEffect(); iEffectCnt++; pCameraShake.OnShaking(0.1f, 0.1f, new Vector3(Random.insideUnitSphere.x, Random.insideUnitSphere.y, Random.insideUnitSphere.z), true); LeftRightHitEffect(); _Mstat.CurHP -= CPlayerManager.Instance.GetStat.Damage; SetState(MonsterState.HIT); StartCoroutine(HitShader()); _rigid.AddForce(-transform.forward * 3, ForceMode.Impulse); } else if (col.CompareTag("Bomb") && (CurrentState != MonsterState.READY)) { _rigid.AddForce(-transform.forward * 10, ForceMode.Impulse); _Mstat.CurHP -= GameObject.FindWithTag("Plantbomb").GetComponent <PlantManager>().GetStat.Damage; } else if (col.CompareTag("PSkill"))// 몬스터 쳐맞았을때 { _cmonstersound.UltHitSound(); LeftRightHitEffect(); _Mstat.CurHP -= CPlayerManager.Instance.GetStat.SkillDamage; } else if (col.CompareTag("PSkillEvent")) { SetState(MonsterState.SLOW); //isHitSkill(); StartCoroutine(MonsterStop()); } else if (col.CompareTag("SlowSkill")) { //StartCoroutine(HitSlowSkill()); _SlowEffect.gameObject.SetActive(true); _Mstat.CurSlowTime = _Mstat.MaxSlowTime; bSlow = true; } else if (col.CompareTag("RushSkill")) { _cmonstersound.HitSound(); SetState(MonsterState.HIT); pCameraShake.OnShaking(0.3f, 0.3f, new Vector3(Random.insideUnitSphere.x, Random.insideUnitSphere.y, Random.insideUnitSphere.z), true); LeftRightHitEffect(); //MHitEffect(); _Mstat.CurHP -= CPlayerManager.Instance.GetStat.RushDamage; } else if (col.CompareTag("Search") && CurrentState != MonsterState.READY) { _cmonstersound.MonsterVoice(); //Debug.Log("몬스터 생성 사운드"); } }