Exemple #1
0
    private void Awake()
    {
        _rigid   = GetComponent <Rigidbody>();
        _anim    = GetComponent <Animator>();
        _pPlayer = GameObject.FindGameObjectWithTag("Player");

        iEffectCnt                 = 0;
        DeadDelay                  = 0.5f;
        m_Info.CurHP               = m_Info.MaxHP;
        m_Info.CurMoveSpeed        = m_Info.MaxMoveSpeed;
        _cmonstersound             = GetComponent <CMonsterSound>();
        _pNavMesh                  = GetComponent <NavMeshAgent>();
        _pNavMesh.stoppingDistance = _fMaxAttackDistance;
        szObjName                  = gameObject.tag;
        pCameraShake               = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <CCameraShake>();

        _SlowEffect = transform.GetChild(4).GetComponent <Transform>();
    }
Exemple #2
0
 private void Awake()
 {
     _rigid                     = GetComponent <Rigidbody>();
     _anim                      = GetComponent <Animator>();
     _pPlayer                   = GameObject.FindGameObjectWithTag("Player");
     _fMonsterShader            = transform.GetComponentInChildren <Renderer>().material.GetFloat("_SickButton");
     iEffectCnt                 = 0;
     _Mstat.CurHP               = _Mstat.MaxHP;
     _Mstat.CurMoveSpeed        = _Mstat.MaxMoveSpeed;
     _cmonstersound             = GetComponent <CMonsterSound>();
     _pNavMesh                  = GetComponent <NavMeshAgent>();
     _pNavMesh.stoppingDistance = _fMaxAttackDistance;
     _MonsterUI                 = GameObject.Find("2_MONSTER").GetComponent <CMonsterUI>();
     //_LayerMask = gameObject.layer;
     //szLayerName = LayerMask.LayerToName(_LayerMask);
     DeadDelay    = 0.5f;
     pCameraShake = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <CCameraShake>();
     MonsterStateVal();
     _SlowEffect = transform.GetChild(4).GetComponent <Transform>();
 }