/******************** ** COMMON EFFECTS ** ********************/ /** Deal damage to your opponent. Returns the actual damage done. */ protected int DealDamageToOpponent(int damage) { int casterID = m_caster.m_ID; int targetID = (casterID + 1) % 2; CGPlayerLogic target = m_cgManager.m_players[targetID]; return(target.LoseLife(damage)); }
protected int DealDamageToSelf(int damage) { return(m_caster.LoseLife(damage)); }