Ejemplo n.º 1
0
    /********************
    ** COMMON EFFECTS **
    ********************/

    /** Deal damage to your opponent. Returns the actual damage done. */
    protected int DealDamageToOpponent(int damage)
    {
        int casterID = m_caster.m_ID;
        int targetID = (casterID + 1) % 2;

        CGPlayerLogic target = m_cgManager.m_players[targetID];

        return(target.LoseLife(damage));
    }
Ejemplo n.º 2
0
 protected int DealDamageToSelf(int damage)
 {
     return(m_caster.LoseLife(damage));
 }