void OnDestroy() { CEventSystem.RemoveEventListener(ServerEventChannel.channel, ServerEventChannel.subchannel, this); }
private void OnDestroy() { CEventSystem.RemoveEventListener(EventChannel.input, playerNumber, movementController); }
void OnDestroy() { CEventSystem.RemoveEventListener(EventChannel.input, EventPlayerNumberChannel.player1, this); }
protected override void _OnDestroy() { CEventSystem.RemoveEventListener(ShipChannel.shipChannel, ShipChannel.shipSubchannel, this); }