// constructor public FRCMatchTrack() { InitializeComponent(); // Maps physical buttons to scoring counts // Auton buttons 0x00-0x07 // Teleop buttons 0x10-0x17 _buttonToScoreMap = new Dictionary <int, int> { { 0x00, 0 }, // Auton HAB Level { 0x02, 1 }, // Auton Cargo { 0x05, 2 }, // Auton Hatch { 0x03, 5 }, // Dropped Cargo { 0x06, 6 }, // Dropped Hatch { 0x14, 3 }, // Teleop Cargo { 0x17, 4 }, // Teleop Hatch //{ 0x13, 5 }, // Dropped Cargo //{ 0x16, 6 }, // Dropped Hatch { 0x11, 7 } // Teleop HAB Level }; _dataCollector = new CDataCollector(); _dataCollector.SetMode(MatchMode.Reset); }