Exemple #1
0
        public override void OnEnter()
        {
            base.OnEnter();

            var s      = CCDirector.SharedDirector.WinSize;
            var layer1 = new CCLayerColor(new CCColor4B(255, 255, 0, 80), 100, s.Height - 50);

            layer1.Position = (new CCPoint(s.Width / 3, s.Height / 2));
            layer1.IgnoreAnchorPointForPosition = false;
            AddChild(layer1, 1);

            var layer2 = new CCLayerColor(new CCColor4B(0, 0, 255, 255), 100, s.Height - 50);

            layer2.Position = (new CCPoint((s.Width / 3) * 2, s.Height / 2));
            layer2.IgnoreAnchorPointForPosition = false;
            AddChild(layer2, 1);

            var actionTint     = new CCTintBy(2, -255, -127, 0);
            var actionTintBack = actionTint.Reverse();
            var seq1           = new CCSequence(actionTint, actionTintBack);

            layer1.RunAction(seq1);

            var actionFade     = new CCFadeOut(2.0f);
            var actionFadeBack = actionFade.Reverse();
            var seq2           = new CCSequence(actionFade, actionFadeBack);

            layer2.RunAction(seq2);
        }
Exemple #2
0
        public SpriteColorOpacity()
        {
            CCSprite sprite1 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121));
            CCSprite sprite2 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121));
            CCSprite sprite3 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121));
            CCSprite sprite4 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121));

            CCSprite sprite5 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121));
            CCSprite sprite6 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121));
            CCSprite sprite7 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121));
            CCSprite sprite8 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121));

            CCSize s = CCDirector.SharedDirector.WinSize;

            sprite1.Position = new CCPoint((s.Width / 5) * 1, (s.Height / 3) * 1);
            sprite2.Position = new CCPoint((s.Width / 5) * 2, (s.Height / 3) * 1);
            sprite3.Position = new CCPoint((s.Width / 5) * 3, (s.Height / 3) * 1);
            sprite4.Position = new CCPoint((s.Width / 5) * 4, (s.Height / 3) * 1);
            sprite5.Position = new CCPoint((s.Width / 5) * 1, (s.Height / 3) * 2);
            sprite6.Position = new CCPoint((s.Width / 5) * 2, (s.Height / 3) * 2);
            sprite7.Position = new CCPoint((s.Width / 5) * 3, (s.Height / 3) * 2);
            sprite8.Position = new CCPoint((s.Width / 5) * 4, (s.Height / 3) * 2);

            CCActionInterval action      = new CCFadeIn(2);
            CCActionInterval action_back = (CCActionInterval)action.Reverse();
            CCAction         fade        = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(action, action_back)));

            CCActionInterval tintred      = new CCTintBy(2, 0, -255, -255);
            CCActionInterval tintred_back = (CCActionInterval)tintred.Reverse();
            CCAction         red          = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(tintred, tintred_back)));

            CCActionInterval tintgreen      = new CCTintBy(2, -255, 0, -255);
            CCActionInterval tintgreen_back = (CCActionInterval)tintgreen.Reverse();
            CCAction         green          = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(tintgreen, tintgreen_back)));

            CCActionInterval tintblue      = new CCTintBy(2, -255, -255, 0);
            CCActionInterval tintblue_back = (CCActionInterval)tintblue.Reverse();
            CCAction         blue          = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(tintblue, tintblue_back)));

            sprite5.RunAction(red);
            sprite6.RunAction(green);
            sprite7.RunAction(blue);
            sprite8.RunAction(fade);

            // late add: test dirtyColor and dirtyPosition
            AddChild(sprite1, 0, (int)kTagSprite.kTagSprite1);
            AddChild(sprite2, 0, (int)kTagSprite.kTagSprite2);
            AddChild(sprite3, 0, (int)kTagSprite.kTagSprite3);
            AddChild(sprite4, 0, (int)kTagSprite.kTagSprite4);
            AddChild(sprite5, 0, (int)kTagSprite.kTagSprite5);
            AddChild(sprite6, 0, (int)kTagSprite.kTagSprite6);
            AddChild(sprite7, 0, (int)kTagSprite.kTagSprite7);
            AddChild(sprite8, 0, (int)kTagSprite.kTagSprite8);

            Schedule(removeAndAddSprite, 2);
        }
Exemple #3
0
        public override void OnEnter()
        {
            base.OnEnter();

            centerSprites(2);

            var action1     = new CCTintTo(2, 255, 0, 255);
            var action2     = new CCTintBy(2, -127, -255, -127);
            var action2Back = action2.Reverse();

            m_tamara.RunAction(action1);
            m_kathia.RunAction(CCSequence.FromActions(action2, action2Back));
        }
        public SpriteBatchNodeColorOpacity()
        {
            // Small capacity. Testing resizing.
            // Don't use capacity=1 in your real game. It is expensive to resize the capacity
            CCSpriteBatchNode batch = new CCSpriteBatchNode("Images/grossini_dance_atlas", 1);

            AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode);

            sprite1 = new CCSprite(batch.Texture, new CCRect(85 * 0, 121 * 1, 85, 121));
            sprite2 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121));
            sprite3 = new CCSprite(batch.Texture, new CCRect(85 * 2, 121 * 1, 85, 121));
            sprite4 = new CCSprite(batch.Texture, new CCRect(85 * 3, 121 * 1, 85, 121));

            sprite5 = new CCSprite(batch.Texture, new CCRect(85 * 0, 121 * 1, 85, 121));
            sprite6 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121));
            sprite7 = new CCSprite(batch.Texture, new CCRect(85 * 2, 121 * 1, 85, 121));
            sprite8 = new CCSprite(batch.Texture, new CCRect(85 * 3, 121 * 1, 85, 121));


            CCFiniteTimeAction action      = new CCFadeIn(2);
            CCFiniteTimeAction action_back = (CCFiniteTimeAction)action.Reverse();

            fade = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(action, action_back)));

            CCFiniteTimeAction tintred      = new CCTintBy(2, 0, -255, -255);
            CCFiniteTimeAction tintred_back = (CCFiniteTimeAction)tintred.Reverse();

            red = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintred, tintred_back)));

            CCFiniteTimeAction tintgreen      = new CCTintBy(2, -255, 0, -255);
            CCFiniteTimeAction tintgreen_back = (CCFiniteTimeAction)tintgreen.Reverse();

            green = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintgreen, tintgreen_back)));

            CCFiniteTimeAction tintblue      = new CCTintBy(2, -255, -255, 0);
            CCFiniteTimeAction tintblue_back = (CCFiniteTimeAction)tintblue.Reverse();

            blue = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintblue, tintblue_back)));

            batch.AddChild(sprite1, 0, (int)kTagSprite.kTagSprite1);
            batch.AddChild(sprite2, 0, (int)kTagSprite.kTagSprite2);
            batch.AddChild(sprite3, 0, (int)kTagSprite.kTagSprite3);
            batch.AddChild(sprite4, 0, (int)kTagSprite.kTagSprite4);
            batch.AddChild(sprite5, 0, (int)kTagSprite.kTagSprite5);
            batch.AddChild(sprite6, 0, (int)kTagSprite.kTagSprite6);
            batch.AddChild(sprite7, 0, (int)kTagSprite.kTagSprite7);
            batch.AddChild(sprite8, 0, (int)kTagSprite.kTagSprite8);
        }
        public SpriteColorOpacity()
        {
            sprite1 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121));
            sprite2 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121));
            sprite3 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121));
            sprite4 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121));

            sprite5 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121));
            sprite6 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121));
            sprite7 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121));
            sprite8 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121));

            AddChild(sprite1, 0, (int)kTagSprite.kTagSprite1);
            AddChild(sprite2, 0, (int)kTagSprite.kTagSprite2);
            AddChild(sprite3, 0, (int)kTagSprite.kTagSprite3);
            AddChild(sprite4, 0, (int)kTagSprite.kTagSprite4);
            AddChild(sprite5, 0, (int)kTagSprite.kTagSprite5);
            AddChild(sprite6, 0, (int)kTagSprite.kTagSprite6);
            AddChild(sprite7, 0, (int)kTagSprite.kTagSprite7);
            AddChild(sprite8, 0, (int)kTagSprite.kTagSprite8);


            CCFiniteTimeAction action      = new CCFadeIn(2);
            CCFiniteTimeAction action_back = (CCFiniteTimeAction)action.Reverse();

            fade = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(action, action_back)));

            CCFiniteTimeAction tintred      = new CCTintBy(2, 0, -255, -255);
            CCFiniteTimeAction tintred_back = (CCFiniteTimeAction)tintred.Reverse();

            red = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintred, tintred_back)));

            CCFiniteTimeAction tintgreen      = new CCTintBy(2, -255, 0, -255);
            CCFiniteTimeAction tintgreen_back = (CCFiniteTimeAction)tintgreen.Reverse();

            green = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintgreen, tintgreen_back)));

            CCFiniteTimeAction tintblue      = new CCTintBy(2, -255, -255, 0);
            CCFiniteTimeAction tintblue_back = (CCFiniteTimeAction)tintblue.Reverse();

            blue = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintblue, tintblue_back)));
        }
        public MenuLayer1()
        {
            CCMenuItemFont.FontSize = 30;
            CCMenuItemFont.FontName = "arial";
            base.TouchEnabled       = true;
            // Font Item

            CCSprite spriteNormal   = new CCSprite(s_MenuItem, new CCRect(0, 23 * 2, 115, 23));
            CCSprite spriteSelected = new CCSprite(s_MenuItem, new CCRect(0, 23 * 1, 115, 23));
            CCSprite spriteDisabled = new CCSprite(s_MenuItem, new CCRect(0, 23 * 0, 115, 23));

            CCMenuItemSprite item1 = new CCMenuItemSprite(spriteNormal, spriteSelected, spriteDisabled, this.menuCallback);

            // Image Item
            CCMenuItem item2 = new CCMenuItemImage(s_SendScore, s_PressSendScore, this.menuCallback2);

            // Label Item (LabelAtlas)
            CCLabelAtlas    labelAtlas = new CCLabelAtlas("0123456789", "Images/fps_Images", 16, 24, '.');
            CCMenuItemLabel item3      = new CCMenuItemLabel(labelAtlas, this.menuCallbackDisabled);

            item3.DisabledColor = new CCColor3B(32, 32, 64);
            item3.Color         = new CCColor3B(200, 200, 255);

            // Font Item
            CCMenuItemFont item4 = new CCMenuItemFont("I toggle enable items", this.menuCallbackEnable);

            item4.FontSizeObj = 20;
            item4.FontNameObj = "arial";

            // Label Item (CCLabelBMFont)
            CCLabelBMFont   label = new CCLabelBMFont("configuration", "fonts/bitmapFontTest3.fnt");
            CCMenuItemLabel item5 = new CCMenuItemLabel(label, this.menuCallbackConfig);


            // Testing issue #500
            item5.Scale = 0.8f;

            // Events
            CCMenuItemFont.FontName = "arial";
            CCMenuItemFont item6 = new CCMenuItemFont("Priority Test", menuCallbackPriorityTest);

            // Font Item
            CCMenuItemFont item7 = new CCMenuItemFont("Quit", this.onQuit);

            CCActionInterval   color_action = new CCTintBy(0.5f, 0, -255, -255);
            CCActionInterval   color_back   = (CCActionInterval)color_action.Reverse();
            CCFiniteTimeAction seq          = CCSequence.FromActions(color_action, color_back);

            item7.RunAction(new CCRepeatForever((CCActionInterval)seq));

            CCMenu menu = new CCMenu(item1, item2, item3, item4, item5, item6, item7);

            menu.AlignItemsVertically();

            // elastic effect
            CCSize s = CCDirector.SharedDirector.WinSize;
            int    i = 0;
            CCNode child;
            var    pArray  = menu.Children;
            object pObject = null;

            if (pArray.Count > 0)
            {
                for (int j = 0; j < pArray.Count; j++)
                {
                    pObject = pArray[j];
                    if (pObject == null)
                    {
                        break;
                    }
                    child = (CCNode)pObject;
                    CCPoint dstPoint = child.Position;
                    int     offset   = (int)(s.Width / 2 + 50);
                    if (i % 2 == 0)
                    {
                        offset = -offset;
                    }

                    child.Position = new CCPoint(dstPoint.X + offset, dstPoint.Y);
                    child.RunAction(new CCEaseElasticOut(new CCMoveBy(2, new CCPoint(dstPoint.X - offset, 0)), 0.35f));
                    i++;
                }
            }
            m_disabledItem         = item3;
            m_disabledItem.Enabled = false;

            AddChild(menu);
        }
Exemple #7
0
        public MenuLayer1()
        {
            // Register Touch Event
            touchListener = new CCEventListenerTouchOneByOne();
            touchListener.IsSwallowTouches = true;

            touchListener.OnTouchBegan     = onTouchBegan;
            touchListener.OnTouchMoved     = onTouchMoved;
            touchListener.OnTouchEnded     = onTouchEnded;
            touchListener.OnTouchCancelled = onTouchCancelled;

            AddEventListener(touchListener, 1);

            // We do not have an HD version of the menuitemsprite so internally CocosSharp tries to convert our
            // rectangle coordinates passed to work with HD images so the coordinates are off.  We will just
            // modify this here to make sure we have the correct sizes when they are passed.
            CCSprite spriteNormal   = new CCSprite(s_MenuItem, new CCRect(0, 23 * 2, 115, 23));
            CCSprite spriteSelected = new CCSprite(s_MenuItem, new CCRect(0, 23 * 1, 115, 23));
            CCSprite spriteDisabled = new CCSprite(s_MenuItem, new CCRect(0, 23 * 0, 115, 23));


            var item1 = new CCMenuItemImage(spriteNormal, spriteSelected, spriteDisabled, this.menuCallback);

            // Image Item
            var item2 = new CCMenuItemImage(s_SendScore, s_PressSendScore, this.menuCallback2);

            // Label Item (LabelAtlas)
            var labelAtlas = new CCLabelAtlas("0123456789", "Images/fps_Images.png", 12, 32, '.');
            var item3      = new CCMenuItemLabelAtlas(labelAtlas, this.menuCallbackDisabled);

            item3.DisabledColor = new CCColor3B(32, 32, 64);
            item3.Color         = new CCColor3B(200, 200, 255);

            // Font Item
            CCMenuItemFont item4 = new CCMenuItemFont("I toggle enable items", (sender) =>
            {
                disabledItem.Enabled = !disabledItem.Enabled;
            });

            // Label Item (CCLabelBMFont)
            CCLabelBMFont         label = new CCLabelBMFont("configuration", "fonts/bitmapFontTest3.fnt");
            CCMenuItemLabelBMFont item5 = new CCMenuItemLabelBMFont(label, this.menuCallbackConfig);


            // Testing issue #500
            item5.Scale = 0.8f;

            CCMenuItemFont.FontSize = 30;
            // Events
            CCMenuItemFont item6 = new CCMenuItemFont("Priority Test", menuCallbackPriorityTest);

            // Font Item
            CCMenuItemFont item7 = new CCMenuItemFont("Quit", this.onQuit);

            item7.RepeatForever(color_action, color_action.Reverse());

            menu = new CCMenu(item1, item2, item3, item4, item5, item6, item7);
            menu.AlignItemsVertically();

            disabledItem         = item3;
            disabledItem.Enabled = false;

            AddChild(menu);
            menu.Scale = 0;
            menu.RunAction(new CCScaleTo(1, 1));
        }
Exemple #8
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        protected override void AddedToScene()
        {
            base.AddedToScene();

            // We do not have an HD version of the menuitemsprite so internally CocosSharp tries to convert our
            // rectangle coordinates passed to work with HD images so the coordinates are off.  We will just
            // modify this here to make sure we have the correct sizes when they are passed.
            CCSprite spriteNormal   = new CCSprite(s_MenuItem, new CCRect(0, 23 * 2, 115, 23));
            CCSprite spriteSelected = new CCSprite(s_MenuItem, new CCRect(0, 23 * 1, 115, 23));
            CCSprite spriteDisabled = new CCSprite(s_MenuItem, new CCRect(0, 23 * 0, 115, 23));


            var item1 = new CCMenuItemImage(spriteNormal, spriteSelected, spriteDisabled, this.menuCallback);

            // Image Item
            var item2 = new CCMenuItemImage(s_SendScore, s_PressSendScore, this.menuCallback2);

            // Label Item (LabelAtlas)
            var labelAtlas = new CCLabelAtlas("0123456789", "Images/fps_Images.png", 12, 32, '.');
            var item3      = new CCMenuItemLabelAtlas(labelAtlas, this.menuCallbackDisabled);

            item3.DisabledColor = new CCColor3B(32, 32, 64);
            item3.Color         = new CCColor3B(200, 200, 255);

            // Font Item
            CCMenuItemFont item4 = new CCMenuItemFont("I toggle enable items", (sender) =>
            {
                disabledItem.Enabled = !disabledItem.Enabled;
            });

            // Label Item (CCLabelBMFont)
            CCLabelBMFont         label = new CCLabelBMFont("configuration", "fonts/bitmapFontTest3.fnt");
            CCMenuItemLabelBMFont item5 = new CCMenuItemLabelBMFont(label, this.menuCallbackConfig);


            // Testing issue #500
            item5.Scale = 0.8f;

            CCMenuItemFont.FontSize = 30;
            // Events
            CCMenuItemFont item6 = new CCMenuItemFont("Priority Test", menuCallbackPriorityTest);

            // Font Item
            CCMenuItemFont item7 = new CCMenuItemFont("Quit", this.onQuit);

            item7.RepeatForever(color_action, color_action.Reverse());

            menu = new CCMenu(item1, item2, item3, item4, item5, item6, item7);
            menu.AlignItemsVertically();

            disabledItem         = item3;
            disabledItem.Enabled = false;

            AddChild(menu);
            menu.Scale = 0;
            menu.RunAction(new CCScaleTo(1, 1));

            // elastic effect
            CCSize s = Layer.VisibleBoundsWorldspace.Size;

            int    i = 0;
            CCNode child;
            var    pArray  = menu.Children;
            object pObject = null;

            if (pArray.Count > 0)
            {
                for (int j = 0; j < pArray.Count; j++)
                {
                    pObject = pArray[j];
                    if (pObject == null)
                    {
                        break;
                    }

                    child = (CCNode)pObject;
                    CCPoint dstPoint = child.Position;
                    int     offset   = (int)(s.Width / 2 + 50);
                    if (i % 2 == 0)
                    {
                        offset = -offset;
                    }

                    child.Position = new CCPoint(dstPoint.X + offset, dstPoint.Y);
                    child.RunAction(new CCEaseElasticOut(new CCMoveBy(2, new CCPoint(dstPoint.X - offset, 0)), 0.35f));
                    i++;
                }
            }
        }
Exemple #9
0
        public MenuTest()
        {
            CCDirector director = CCDirector.SharedDirector ();
            SizeF size = director.WinSize ();
            CCMenu menu = null;

            CCSprite spriteNormal = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 2, 115, 23));
            CCSprite spriteSelected = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 1, 115, 23));
            CCSprite spriteDisabled = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 0, 115, 23));
            CCMenuItemSprite item1 = new CCMenuItemSprite (spriteNormal, spriteSelected, spriteDisabled,
                delegate (NSObject sender) {
                CCScene scene1 = new CCScene ();
                scene1.AddChild (Layer2.Node());
                CCDirector.SharedDirector ().ReplaceScene (scene1);
            });

            CCMenuItemImage item2 = new CCMenuItemImage ("SendScoreButton.png", "SendScoreButtonPressed.png", null, cb);

            CCLabelAtlas labelAtlas = new CCLabelAtlas ("0123456789", "fps_images.png", 12, 32, '.');
            CCMenuItemLabel item3 = new CCMenuItemLabel(labelAtlas,
                delegate (NSObject sender) {
                CCDirector.SharedDirector ().EventDispatcher.AddMouseDelegate (this, -128-1);
                this.Schedule (new MonoMac.ObjCRuntime.Selector ("allowTouches"), 5.0f);
            });

            item3.DisabledColor = new ccColor3B (32, 32, 64);
            item3.Color = new ccColor3B (200, 200, 255);
            disabledItem = item3;

            CCMenuItemFont item4 = new CCMenuItemFont ("I toggle enabled items",
                delegate {
                disabledItem.Enabled = !disabledItem.Enabled;
            }
            );
            item4.FontSize = 20;
            item4.FontName = "Marker Felt";

            CCLabelBMFont label = new CCLabelBMFont ("configuration", "bitmapFontTest3.fnt");
            CCMenuItemLabel item5 = new CCMenuItemLabel (label,
                delegate {
                CCScene scene = new CCScene ();
                scene.AddChild (new Layer4 ());
                CCDirector.SharedDirector ().ReplaceScene (scene);
            });
            item5.Scale = 0.8f;

            CCMenuItemFont.DefaultFontName = "Marker Felt";
            CCMenuItemFont item6 = new CCMenuItemFont ("Priority Test",
                delegate (NSObject sender) {
                CCScene scene = new CCScene();
                scene.AddChild (new LayerPriorityTest());
                CCDirector.SharedDirector ().PushScene (scene);
            });

            CCMenuItemFont.DefaultFontName = "Courier New";
            CCMenuItemFont.DefaultFontSize = 30;
            CCMenuItemFont item7 = new CCMenuItemFont ("Quit",
                delegate {
                director.View.Window.Close ();
            });

            CCTintBy color_action = new CCTintBy(0.5f, 0, -255, -255);
            var color_back = color_action.Reverse ();
            var seq = new CCSequence (color_action, color_back);
            item7.RunAction (new CCRepeatForever (seq));

            menu = new CCMenu (item1, item2, item3, item4, item5, item6, item7);
            menu.AlignItemsVertically ();

            for (uint i = 0; i < menu.Children.Count(); i++) {
                CCNode child = (CCNode)menu.Children.ObjectAtIndex(i);
                PointF dstPoint = child.Position;
                int offset = (int)(size.Width/2) + 50;
                if (i % 2 == 0)
                    offset = -offset;
                child.Position = new PointF(dstPoint.X + offset, dstPoint.Y);
                child.RunAction(new CCEaseElasticOut(
                    new CCMoveBy(2, new PointF(dstPoint.X - offset, 0)), 0.35f));
            }

            menu.Position = new PointF(size.Width/2, size.Height/2);
            this.AddChild(menu);
        }
Exemple #10
0
        public SpriteBatchNodeColorOpacity()
        {
            // small capacity. Testing resizing.
            // Don't use capacity=1 in your real game. It is expensive to resize the capacity
            CCSpriteBatchNode batch = new CCSpriteBatchNode("Images/grossini_dance_atlas", 1);

            AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode);

            CCSprite sprite1 = new CCSprite(batch.Texture, new CCRect(85 * 0, 121 * 1, 85, 121));
            CCSprite sprite2 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121));
            CCSprite sprite3 = new CCSprite(batch.Texture, new CCRect(85 * 2, 121 * 1, 85, 121));
            CCSprite sprite4 = new CCSprite(batch.Texture, new CCRect(85 * 3, 121 * 1, 85, 121));

            CCSprite sprite5 = new CCSprite(batch.Texture, new CCRect(85 * 0, 121 * 1, 85, 121));
            CCSprite sprite6 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121));
            CCSprite sprite7 = new CCSprite(batch.Texture, new CCRect(85 * 2, 121 * 1, 85, 121));
            CCSprite sprite8 = new CCSprite(batch.Texture, new CCRect(85 * 3, 121 * 1, 85, 121));


            CCSize s = CCDirector.SharedDirector.WinSize;

            sprite1.Position = new CCPoint((s.Width / 5) * 1, (s.Height / 3) * 1);
            sprite2.Position = new CCPoint((s.Width / 5) * 2, (s.Height / 3) * 1);
            sprite3.Position = new CCPoint((s.Width / 5) * 3, (s.Height / 3) * 1);
            sprite4.Position = new CCPoint((s.Width / 5) * 4, (s.Height / 3) * 1);
            sprite5.Position = new CCPoint((s.Width / 5) * 1, (s.Height / 3) * 2);
            sprite6.Position = new CCPoint((s.Width / 5) * 2, (s.Height / 3) * 2);
            sprite7.Position = new CCPoint((s.Width / 5) * 3, (s.Height / 3) * 2);
            sprite8.Position = new CCPoint((s.Width / 5) * 4, (s.Height / 3) * 2);

            CCActionInterval action      = new CCFadeIn(2);
            CCActionInterval action_back = (CCActionInterval)action.Reverse();
            CCAction         fade        = new CCRepeatForever((CCActionInterval)(new CCSequence(action, action_back)));

            CCActionInterval tintred      = new CCTintBy(2, 0, -255, -255);
            CCActionInterval tintred_back = (CCActionInterval)tintred.Reverse();
            CCAction         red          = new CCRepeatForever((CCActionInterval)(new CCSequence(tintred, tintred_back)));

            CCActionInterval tintgreen      = new CCTintBy(2, -255, 0, -255);
            CCActionInterval tintgreen_back = (CCActionInterval)tintgreen.Reverse();
            CCAction         green          = new CCRepeatForever((CCActionInterval)(new CCSequence(tintgreen, tintgreen_back)));

            CCActionInterval tintblue      = new CCTintBy(2, -255, -255, 0);
            CCActionInterval tintblue_back = (CCActionInterval)tintblue.Reverse();
            CCAction         blue          = new CCRepeatForever((CCActionInterval)(new CCSequence(tintblue, tintblue_back)));


            sprite5.RunAction(red);
            sprite6.RunAction(green);
            sprite7.RunAction(blue);
            sprite8.RunAction(fade);

            // late add: test dirtyColor and dirtyPosition
            batch.AddChild(sprite1, 0, (int)kTagSprite.kTagSprite1);
            batch.AddChild(sprite2, 0, (int)kTagSprite.kTagSprite2);
            batch.AddChild(sprite3, 0, (int)kTagSprite.kTagSprite3);
            batch.AddChild(sprite4, 0, (int)kTagSprite.kTagSprite4);
            batch.AddChild(sprite5, 0, (int)kTagSprite.kTagSprite5);
            batch.AddChild(sprite6, 0, (int)kTagSprite.kTagSprite6);
            batch.AddChild(sprite7, 0, (int)kTagSprite.kTagSprite7);
            batch.AddChild(sprite8, 0, (int)kTagSprite.kTagSprite8);


            Schedule(removeAndAddSprite, 2);
        }