public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; var layer1 = new CCLayerColor(new CCColor4B(255, 255, 0, 80), 100, s.Height - 50); layer1.Position = (new CCPoint(s.Width / 3, s.Height / 2)); layer1.IgnoreAnchorPointForPosition = false; AddChild(layer1, 1); var layer2 = new CCLayerColor(new CCColor4B(0, 0, 255, 255), 100, s.Height - 50); layer2.Position = (new CCPoint((s.Width / 3) * 2, s.Height / 2)); layer2.IgnoreAnchorPointForPosition = false; AddChild(layer2, 1); var actionTint = new CCTintBy(2, -255, -127, 0); var actionTintBack = actionTint.Reverse(); var seq1 = new CCSequence(actionTint, actionTintBack); layer1.RunAction(seq1); var actionFade = new CCFadeOut(2.0f); var actionFadeBack = actionFade.Reverse(); var seq2 = new CCSequence(actionFade, actionFadeBack); layer2.RunAction(seq2); }
public SpriteColorOpacity() { CCSprite sprite1 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121)); CCSprite sprite2 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121)); CCSprite sprite3 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121)); CCSprite sprite4 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121)); CCSprite sprite5 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121)); CCSprite sprite6 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121)); CCSprite sprite7 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121)); CCSprite sprite8 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121)); CCSize s = CCDirector.SharedDirector.WinSize; sprite1.Position = new CCPoint((s.Width / 5) * 1, (s.Height / 3) * 1); sprite2.Position = new CCPoint((s.Width / 5) * 2, (s.Height / 3) * 1); sprite3.Position = new CCPoint((s.Width / 5) * 3, (s.Height / 3) * 1); sprite4.Position = new CCPoint((s.Width / 5) * 4, (s.Height / 3) * 1); sprite5.Position = new CCPoint((s.Width / 5) * 1, (s.Height / 3) * 2); sprite6.Position = new CCPoint((s.Width / 5) * 2, (s.Height / 3) * 2); sprite7.Position = new CCPoint((s.Width / 5) * 3, (s.Height / 3) * 2); sprite8.Position = new CCPoint((s.Width / 5) * 4, (s.Height / 3) * 2); CCActionInterval action = new CCFadeIn(2); CCActionInterval action_back = (CCActionInterval)action.Reverse(); CCAction fade = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(action, action_back))); CCActionInterval tintred = new CCTintBy(2, 0, -255, -255); CCActionInterval tintred_back = (CCActionInterval)tintred.Reverse(); CCAction red = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(tintred, tintred_back))); CCActionInterval tintgreen = new CCTintBy(2, -255, 0, -255); CCActionInterval tintgreen_back = (CCActionInterval)tintgreen.Reverse(); CCAction green = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(tintgreen, tintgreen_back))); CCActionInterval tintblue = new CCTintBy(2, -255, -255, 0); CCActionInterval tintblue_back = (CCActionInterval)tintblue.Reverse(); CCAction blue = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(tintblue, tintblue_back))); sprite5.RunAction(red); sprite6.RunAction(green); sprite7.RunAction(blue); sprite8.RunAction(fade); // late add: test dirtyColor and dirtyPosition AddChild(sprite1, 0, (int)kTagSprite.kTagSprite1); AddChild(sprite2, 0, (int)kTagSprite.kTagSprite2); AddChild(sprite3, 0, (int)kTagSprite.kTagSprite3); AddChild(sprite4, 0, (int)kTagSprite.kTagSprite4); AddChild(sprite5, 0, (int)kTagSprite.kTagSprite5); AddChild(sprite6, 0, (int)kTagSprite.kTagSprite6); AddChild(sprite7, 0, (int)kTagSprite.kTagSprite7); AddChild(sprite8, 0, (int)kTagSprite.kTagSprite8); Schedule(removeAndAddSprite, 2); }
public override void OnEnter() { base.OnEnter(); centerSprites(2); var action1 = new CCTintTo(2, 255, 0, 255); var action2 = new CCTintBy(2, -127, -255, -127); var action2Back = action2.Reverse(); m_tamara.RunAction(action1); m_kathia.RunAction(CCSequence.FromActions(action2, action2Back)); }
public SpriteBatchNodeColorOpacity() { // Small capacity. Testing resizing. // Don't use capacity=1 in your real game. It is expensive to resize the capacity CCSpriteBatchNode batch = new CCSpriteBatchNode("Images/grossini_dance_atlas", 1); AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode); sprite1 = new CCSprite(batch.Texture, new CCRect(85 * 0, 121 * 1, 85, 121)); sprite2 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121)); sprite3 = new CCSprite(batch.Texture, new CCRect(85 * 2, 121 * 1, 85, 121)); sprite4 = new CCSprite(batch.Texture, new CCRect(85 * 3, 121 * 1, 85, 121)); sprite5 = new CCSprite(batch.Texture, new CCRect(85 * 0, 121 * 1, 85, 121)); sprite6 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121)); sprite7 = new CCSprite(batch.Texture, new CCRect(85 * 2, 121 * 1, 85, 121)); sprite8 = new CCSprite(batch.Texture, new CCRect(85 * 3, 121 * 1, 85, 121)); CCFiniteTimeAction action = new CCFadeIn(2); CCFiniteTimeAction action_back = (CCFiniteTimeAction)action.Reverse(); fade = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(action, action_back))); CCFiniteTimeAction tintred = new CCTintBy(2, 0, -255, -255); CCFiniteTimeAction tintred_back = (CCFiniteTimeAction)tintred.Reverse(); red = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintred, tintred_back))); CCFiniteTimeAction tintgreen = new CCTintBy(2, -255, 0, -255); CCFiniteTimeAction tintgreen_back = (CCFiniteTimeAction)tintgreen.Reverse(); green = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintgreen, tintgreen_back))); CCFiniteTimeAction tintblue = new CCTintBy(2, -255, -255, 0); CCFiniteTimeAction tintblue_back = (CCFiniteTimeAction)tintblue.Reverse(); blue = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintblue, tintblue_back))); batch.AddChild(sprite1, 0, (int)kTagSprite.kTagSprite1); batch.AddChild(sprite2, 0, (int)kTagSprite.kTagSprite2); batch.AddChild(sprite3, 0, (int)kTagSprite.kTagSprite3); batch.AddChild(sprite4, 0, (int)kTagSprite.kTagSprite4); batch.AddChild(sprite5, 0, (int)kTagSprite.kTagSprite5); batch.AddChild(sprite6, 0, (int)kTagSprite.kTagSprite6); batch.AddChild(sprite7, 0, (int)kTagSprite.kTagSprite7); batch.AddChild(sprite8, 0, (int)kTagSprite.kTagSprite8); }
public SpriteColorOpacity() { sprite1 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121)); sprite2 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121)); sprite3 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121)); sprite4 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121)); sprite5 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121)); sprite6 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121)); sprite7 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121)); sprite8 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121)); AddChild(sprite1, 0, (int)kTagSprite.kTagSprite1); AddChild(sprite2, 0, (int)kTagSprite.kTagSprite2); AddChild(sprite3, 0, (int)kTagSprite.kTagSprite3); AddChild(sprite4, 0, (int)kTagSprite.kTagSprite4); AddChild(sprite5, 0, (int)kTagSprite.kTagSprite5); AddChild(sprite6, 0, (int)kTagSprite.kTagSprite6); AddChild(sprite7, 0, (int)kTagSprite.kTagSprite7); AddChild(sprite8, 0, (int)kTagSprite.kTagSprite8); CCFiniteTimeAction action = new CCFadeIn(2); CCFiniteTimeAction action_back = (CCFiniteTimeAction)action.Reverse(); fade = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(action, action_back))); CCFiniteTimeAction tintred = new CCTintBy(2, 0, -255, -255); CCFiniteTimeAction tintred_back = (CCFiniteTimeAction)tintred.Reverse(); red = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintred, tintred_back))); CCFiniteTimeAction tintgreen = new CCTintBy(2, -255, 0, -255); CCFiniteTimeAction tintgreen_back = (CCFiniteTimeAction)tintgreen.Reverse(); green = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintgreen, tintgreen_back))); CCFiniteTimeAction tintblue = new CCTintBy(2, -255, -255, 0); CCFiniteTimeAction tintblue_back = (CCFiniteTimeAction)tintblue.Reverse(); blue = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintblue, tintblue_back))); }
public MenuLayer1() { CCMenuItemFont.FontSize = 30; CCMenuItemFont.FontName = "arial"; base.TouchEnabled = true; // Font Item CCSprite spriteNormal = new CCSprite(s_MenuItem, new CCRect(0, 23 * 2, 115, 23)); CCSprite spriteSelected = new CCSprite(s_MenuItem, new CCRect(0, 23 * 1, 115, 23)); CCSprite spriteDisabled = new CCSprite(s_MenuItem, new CCRect(0, 23 * 0, 115, 23)); CCMenuItemSprite item1 = new CCMenuItemSprite(spriteNormal, spriteSelected, spriteDisabled, this.menuCallback); // Image Item CCMenuItem item2 = new CCMenuItemImage(s_SendScore, s_PressSendScore, this.menuCallback2); // Label Item (LabelAtlas) CCLabelAtlas labelAtlas = new CCLabelAtlas("0123456789", "Images/fps_Images", 16, 24, '.'); CCMenuItemLabel item3 = new CCMenuItemLabel(labelAtlas, this.menuCallbackDisabled); item3.DisabledColor = new CCColor3B(32, 32, 64); item3.Color = new CCColor3B(200, 200, 255); // Font Item CCMenuItemFont item4 = new CCMenuItemFont("I toggle enable items", this.menuCallbackEnable); item4.FontSizeObj = 20; item4.FontNameObj = "arial"; // Label Item (CCLabelBMFont) CCLabelBMFont label = new CCLabelBMFont("configuration", "fonts/bitmapFontTest3.fnt"); CCMenuItemLabel item5 = new CCMenuItemLabel(label, this.menuCallbackConfig); // Testing issue #500 item5.Scale = 0.8f; // Events CCMenuItemFont.FontName = "arial"; CCMenuItemFont item6 = new CCMenuItemFont("Priority Test", menuCallbackPriorityTest); // Font Item CCMenuItemFont item7 = new CCMenuItemFont("Quit", this.onQuit); CCActionInterval color_action = new CCTintBy(0.5f, 0, -255, -255); CCActionInterval color_back = (CCActionInterval)color_action.Reverse(); CCFiniteTimeAction seq = CCSequence.FromActions(color_action, color_back); item7.RunAction(new CCRepeatForever((CCActionInterval)seq)); CCMenu menu = new CCMenu(item1, item2, item3, item4, item5, item6, item7); menu.AlignItemsVertically(); // elastic effect CCSize s = CCDirector.SharedDirector.WinSize; int i = 0; CCNode child; var pArray = menu.Children; object pObject = null; if (pArray.Count > 0) { for (int j = 0; j < pArray.Count; j++) { pObject = pArray[j]; if (pObject == null) { break; } child = (CCNode)pObject; CCPoint dstPoint = child.Position; int offset = (int)(s.Width / 2 + 50); if (i % 2 == 0) { offset = -offset; } child.Position = new CCPoint(dstPoint.X + offset, dstPoint.Y); child.RunAction(new CCEaseElasticOut(new CCMoveBy(2, new CCPoint(dstPoint.X - offset, 0)), 0.35f)); i++; } } m_disabledItem = item3; m_disabledItem.Enabled = false; AddChild(menu); }
public MenuLayer1() { // Register Touch Event touchListener = new CCEventListenerTouchOneByOne(); touchListener.IsSwallowTouches = true; touchListener.OnTouchBegan = onTouchBegan; touchListener.OnTouchMoved = onTouchMoved; touchListener.OnTouchEnded = onTouchEnded; touchListener.OnTouchCancelled = onTouchCancelled; AddEventListener(touchListener, 1); // We do not have an HD version of the menuitemsprite so internally CocosSharp tries to convert our // rectangle coordinates passed to work with HD images so the coordinates are off. We will just // modify this here to make sure we have the correct sizes when they are passed. CCSprite spriteNormal = new CCSprite(s_MenuItem, new CCRect(0, 23 * 2, 115, 23)); CCSprite spriteSelected = new CCSprite(s_MenuItem, new CCRect(0, 23 * 1, 115, 23)); CCSprite spriteDisabled = new CCSprite(s_MenuItem, new CCRect(0, 23 * 0, 115, 23)); var item1 = new CCMenuItemImage(spriteNormal, spriteSelected, spriteDisabled, this.menuCallback); // Image Item var item2 = new CCMenuItemImage(s_SendScore, s_PressSendScore, this.menuCallback2); // Label Item (LabelAtlas) var labelAtlas = new CCLabelAtlas("0123456789", "Images/fps_Images.png", 12, 32, '.'); var item3 = new CCMenuItemLabelAtlas(labelAtlas, this.menuCallbackDisabled); item3.DisabledColor = new CCColor3B(32, 32, 64); item3.Color = new CCColor3B(200, 200, 255); // Font Item CCMenuItemFont item4 = new CCMenuItemFont("I toggle enable items", (sender) => { disabledItem.Enabled = !disabledItem.Enabled; }); // Label Item (CCLabelBMFont) CCLabelBMFont label = new CCLabelBMFont("configuration", "fonts/bitmapFontTest3.fnt"); CCMenuItemLabelBMFont item5 = new CCMenuItemLabelBMFont(label, this.menuCallbackConfig); // Testing issue #500 item5.Scale = 0.8f; CCMenuItemFont.FontSize = 30; // Events CCMenuItemFont item6 = new CCMenuItemFont("Priority Test", menuCallbackPriorityTest); // Font Item CCMenuItemFont item7 = new CCMenuItemFont("Quit", this.onQuit); item7.RepeatForever(color_action, color_action.Reverse()); menu = new CCMenu(item1, item2, item3, item4, item5, item6, item7); menu.AlignItemsVertically(); disabledItem = item3; disabledItem.Enabled = false; AddChild(menu); menu.Scale = 0; menu.RunAction(new CCScaleTo(1, 1)); }
protected override void AddedToScene() { base.AddedToScene(); // We do not have an HD version of the menuitemsprite so internally CocosSharp tries to convert our // rectangle coordinates passed to work with HD images so the coordinates are off. We will just // modify this here to make sure we have the correct sizes when they are passed. CCSprite spriteNormal = new CCSprite(s_MenuItem, new CCRect(0, 23 * 2, 115, 23)); CCSprite spriteSelected = new CCSprite(s_MenuItem, new CCRect(0, 23 * 1, 115, 23)); CCSprite spriteDisabled = new CCSprite(s_MenuItem, new CCRect(0, 23 * 0, 115, 23)); var item1 = new CCMenuItemImage(spriteNormal, spriteSelected, spriteDisabled, this.menuCallback); // Image Item var item2 = new CCMenuItemImage(s_SendScore, s_PressSendScore, this.menuCallback2); // Label Item (LabelAtlas) var labelAtlas = new CCLabelAtlas("0123456789", "Images/fps_Images.png", 12, 32, '.'); var item3 = new CCMenuItemLabelAtlas(labelAtlas, this.menuCallbackDisabled); item3.DisabledColor = new CCColor3B(32, 32, 64); item3.Color = new CCColor3B(200, 200, 255); // Font Item CCMenuItemFont item4 = new CCMenuItemFont("I toggle enable items", (sender) => { disabledItem.Enabled = !disabledItem.Enabled; }); // Label Item (CCLabelBMFont) CCLabelBMFont label = new CCLabelBMFont("configuration", "fonts/bitmapFontTest3.fnt"); CCMenuItemLabelBMFont item5 = new CCMenuItemLabelBMFont(label, this.menuCallbackConfig); // Testing issue #500 item5.Scale = 0.8f; CCMenuItemFont.FontSize = 30; // Events CCMenuItemFont item6 = new CCMenuItemFont("Priority Test", menuCallbackPriorityTest); // Font Item CCMenuItemFont item7 = new CCMenuItemFont("Quit", this.onQuit); item7.RepeatForever(color_action, color_action.Reverse()); menu = new CCMenu(item1, item2, item3, item4, item5, item6, item7); menu.AlignItemsVertically(); disabledItem = item3; disabledItem.Enabled = false; AddChild(menu); menu.Scale = 0; menu.RunAction(new CCScaleTo(1, 1)); // elastic effect CCSize s = Layer.VisibleBoundsWorldspace.Size; int i = 0; CCNode child; var pArray = menu.Children; object pObject = null; if (pArray.Count > 0) { for (int j = 0; j < pArray.Count; j++) { pObject = pArray[j]; if (pObject == null) { break; } child = (CCNode)pObject; CCPoint dstPoint = child.Position; int offset = (int)(s.Width / 2 + 50); if (i % 2 == 0) { offset = -offset; } child.Position = new CCPoint(dstPoint.X + offset, dstPoint.Y); child.RunAction(new CCEaseElasticOut(new CCMoveBy(2, new CCPoint(dstPoint.X - offset, 0)), 0.35f)); i++; } } }
public MenuTest() { CCDirector director = CCDirector.SharedDirector (); SizeF size = director.WinSize (); CCMenu menu = null; CCSprite spriteNormal = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 2, 115, 23)); CCSprite spriteSelected = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 1, 115, 23)); CCSprite spriteDisabled = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 0, 115, 23)); CCMenuItemSprite item1 = new CCMenuItemSprite (spriteNormal, spriteSelected, spriteDisabled, delegate (NSObject sender) { CCScene scene1 = new CCScene (); scene1.AddChild (Layer2.Node()); CCDirector.SharedDirector ().ReplaceScene (scene1); }); CCMenuItemImage item2 = new CCMenuItemImage ("SendScoreButton.png", "SendScoreButtonPressed.png", null, cb); CCLabelAtlas labelAtlas = new CCLabelAtlas ("0123456789", "fps_images.png", 12, 32, '.'); CCMenuItemLabel item3 = new CCMenuItemLabel(labelAtlas, delegate (NSObject sender) { CCDirector.SharedDirector ().EventDispatcher.AddMouseDelegate (this, -128-1); this.Schedule (new MonoMac.ObjCRuntime.Selector ("allowTouches"), 5.0f); }); item3.DisabledColor = new ccColor3B (32, 32, 64); item3.Color = new ccColor3B (200, 200, 255); disabledItem = item3; CCMenuItemFont item4 = new CCMenuItemFont ("I toggle enabled items", delegate { disabledItem.Enabled = !disabledItem.Enabled; } ); item4.FontSize = 20; item4.FontName = "Marker Felt"; CCLabelBMFont label = new CCLabelBMFont ("configuration", "bitmapFontTest3.fnt"); CCMenuItemLabel item5 = new CCMenuItemLabel (label, delegate { CCScene scene = new CCScene (); scene.AddChild (new Layer4 ()); CCDirector.SharedDirector ().ReplaceScene (scene); }); item5.Scale = 0.8f; CCMenuItemFont.DefaultFontName = "Marker Felt"; CCMenuItemFont item6 = new CCMenuItemFont ("Priority Test", delegate (NSObject sender) { CCScene scene = new CCScene(); scene.AddChild (new LayerPriorityTest()); CCDirector.SharedDirector ().PushScene (scene); }); CCMenuItemFont.DefaultFontName = "Courier New"; CCMenuItemFont.DefaultFontSize = 30; CCMenuItemFont item7 = new CCMenuItemFont ("Quit", delegate { director.View.Window.Close (); }); CCTintBy color_action = new CCTintBy(0.5f, 0, -255, -255); var color_back = color_action.Reverse (); var seq = new CCSequence (color_action, color_back); item7.RunAction (new CCRepeatForever (seq)); menu = new CCMenu (item1, item2, item3, item4, item5, item6, item7); menu.AlignItemsVertically (); for (uint i = 0; i < menu.Children.Count(); i++) { CCNode child = (CCNode)menu.Children.ObjectAtIndex(i); PointF dstPoint = child.Position; int offset = (int)(size.Width/2) + 50; if (i % 2 == 0) offset = -offset; child.Position = new PointF(dstPoint.X + offset, dstPoint.Y); child.RunAction(new CCEaseElasticOut( new CCMoveBy(2, new PointF(dstPoint.X - offset, 0)), 0.35f)); } menu.Position = new PointF(size.Width/2, size.Height/2); this.AddChild(menu); }
public SpriteBatchNodeColorOpacity() { // small capacity. Testing resizing. // Don't use capacity=1 in your real game. It is expensive to resize the capacity CCSpriteBatchNode batch = new CCSpriteBatchNode("Images/grossini_dance_atlas", 1); AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode); CCSprite sprite1 = new CCSprite(batch.Texture, new CCRect(85 * 0, 121 * 1, 85, 121)); CCSprite sprite2 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121)); CCSprite sprite3 = new CCSprite(batch.Texture, new CCRect(85 * 2, 121 * 1, 85, 121)); CCSprite sprite4 = new CCSprite(batch.Texture, new CCRect(85 * 3, 121 * 1, 85, 121)); CCSprite sprite5 = new CCSprite(batch.Texture, new CCRect(85 * 0, 121 * 1, 85, 121)); CCSprite sprite6 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121)); CCSprite sprite7 = new CCSprite(batch.Texture, new CCRect(85 * 2, 121 * 1, 85, 121)); CCSprite sprite8 = new CCSprite(batch.Texture, new CCRect(85 * 3, 121 * 1, 85, 121)); CCSize s = CCDirector.SharedDirector.WinSize; sprite1.Position = new CCPoint((s.Width / 5) * 1, (s.Height / 3) * 1); sprite2.Position = new CCPoint((s.Width / 5) * 2, (s.Height / 3) * 1); sprite3.Position = new CCPoint((s.Width / 5) * 3, (s.Height / 3) * 1); sprite4.Position = new CCPoint((s.Width / 5) * 4, (s.Height / 3) * 1); sprite5.Position = new CCPoint((s.Width / 5) * 1, (s.Height / 3) * 2); sprite6.Position = new CCPoint((s.Width / 5) * 2, (s.Height / 3) * 2); sprite7.Position = new CCPoint((s.Width / 5) * 3, (s.Height / 3) * 2); sprite8.Position = new CCPoint((s.Width / 5) * 4, (s.Height / 3) * 2); CCActionInterval action = new CCFadeIn(2); CCActionInterval action_back = (CCActionInterval)action.Reverse(); CCAction fade = new CCRepeatForever((CCActionInterval)(new CCSequence(action, action_back))); CCActionInterval tintred = new CCTintBy(2, 0, -255, -255); CCActionInterval tintred_back = (CCActionInterval)tintred.Reverse(); CCAction red = new CCRepeatForever((CCActionInterval)(new CCSequence(tintred, tintred_back))); CCActionInterval tintgreen = new CCTintBy(2, -255, 0, -255); CCActionInterval tintgreen_back = (CCActionInterval)tintgreen.Reverse(); CCAction green = new CCRepeatForever((CCActionInterval)(new CCSequence(tintgreen, tintgreen_back))); CCActionInterval tintblue = new CCTintBy(2, -255, -255, 0); CCActionInterval tintblue_back = (CCActionInterval)tintblue.Reverse(); CCAction blue = new CCRepeatForever((CCActionInterval)(new CCSequence(tintblue, tintblue_back))); sprite5.RunAction(red); sprite6.RunAction(green); sprite7.RunAction(blue); sprite8.RunAction(fade); // late add: test dirtyColor and dirtyPosition batch.AddChild(sprite1, 0, (int)kTagSprite.kTagSprite1); batch.AddChild(sprite2, 0, (int)kTagSprite.kTagSprite2); batch.AddChild(sprite3, 0, (int)kTagSprite.kTagSprite3); batch.AddChild(sprite4, 0, (int)kTagSprite.kTagSprite4); batch.AddChild(sprite5, 0, (int)kTagSprite.kTagSprite5); batch.AddChild(sprite6, 0, (int)kTagSprite.kTagSprite6); batch.AddChild(sprite7, 0, (int)kTagSprite.kTagSprite7); batch.AddChild(sprite8, 0, (int)kTagSprite.kTagSprite8); Schedule(removeAndAddSprite, 2); }