static int StartShake(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                CBattleEffectController obj  = (CBattleEffectController)ToLua.CheckObject <CBattleEffectController>(L, 1);
                EmShakeType             arg0 = (EmShakeType)ToLua.CheckObject(L, 2, typeof(EmShakeType));
                obj.StartShake(arg0);
                return(0);
            }
            else if (count == 3)
            {
                CBattleEffectController obj = (CBattleEffectController)ToLua.CheckObject <CBattleEffectController>(L, 1);
                int   arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                obj.StartShake(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: CBattleEffectController.StartShake"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int StartWhite(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CBattleEffectController obj  = (CBattleEffectController)ToLua.CheckObject <CBattleEffectController>(L, 1);
         System.Action           arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2);
         obj.StartWhite(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_m_fAddSpeed2(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleEffectController obj = (CBattleEffectController)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.m_fAddSpeed2 = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_fAddSpeed2 on a nil value"));
        }
    }
    static int set_m_arrShakeOffset(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleEffectController obj = (CBattleEffectController)o;
            float[] arg0 = ToLua.CheckNumberArray <float>(L, 2);
            obj.m_arrShakeOffset = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_arrShakeOffset on a nil value"));
        }
    }
    static int set_m_nShadowMaxNum(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleEffectController obj = (CBattleEffectController)o;
            uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2);
            obj.m_nShadowMaxNum = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_nShadowMaxNum on a nil value"));
        }
    }
    static int get_m_fAddSpeed2(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleEffectController obj = (CBattleEffectController)o;
            float ret = obj.m_fAddSpeed2;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_fAddSpeed2 on a nil value"));
        }
    }
    static int get_m_arrShakeOffset(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleEffectController obj = (CBattleEffectController)o;
            float[] ret = obj.m_arrShakeOffset;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_arrShakeOffset on a nil value"));
        }
    }