static int StartShake(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { CBattleEffectController obj = (CBattleEffectController)ToLua.CheckObject <CBattleEffectController>(L, 1); EmShakeType arg0 = (EmShakeType)ToLua.CheckObject(L, 2, typeof(EmShakeType)); obj.StartShake(arg0); return(0); } else if (count == 3) { CBattleEffectController obj = (CBattleEffectController)ToLua.CheckObject <CBattleEffectController>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.StartShake(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CBattleEffectController.StartShake")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StartWhite(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CBattleEffectController obj = (CBattleEffectController)ToLua.CheckObject <CBattleEffectController>(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2); obj.StartWhite(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_m_fAddSpeed2(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleEffectController obj = (CBattleEffectController)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.m_fAddSpeed2 = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_fAddSpeed2 on a nil value")); } }
static int set_m_arrShakeOffset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleEffectController obj = (CBattleEffectController)o; float[] arg0 = ToLua.CheckNumberArray <float>(L, 2); obj.m_arrShakeOffset = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_arrShakeOffset on a nil value")); } }
static int set_m_nShadowMaxNum(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleEffectController obj = (CBattleEffectController)o; uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); obj.m_nShadowMaxNum = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_nShadowMaxNum on a nil value")); } }
static int get_m_fAddSpeed2(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleEffectController obj = (CBattleEffectController)o; float ret = obj.m_fAddSpeed2; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_fAddSpeed2 on a nil value")); } }
static int get_m_arrShakeOffset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleEffectController obj = (CBattleEffectController)o; float[] ret = obj.m_arrShakeOffset; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_arrShakeOffset on a nil value")); } }