Exemple #1
0
 public virtual Boolean OnKeySelect(GameObject go)
 {
     if (this.isLoading)
     {
         return(false);
     }
     ButtonGroupState.ToggleHelp(true);
     return(true);
 }
Exemple #2
0
 public override void Hide(UIScene.SceneVoidDelegate afterFinished = null)
 {
     UIScene.SceneVoidDelegate sceneVoidDelegate = delegate
     {
         FF9StateSystem.Common.FF9.attr &= 4294967293u;
         if (this.type == SaveLoadUI.SerializeType.Save)
         {
             SceneDirector.FF9Wipe_FadeInEx(24);
         }
     };
     if (PersistenSingleton <UIManager> .Instance.PreviousState == UIManager.UIState.WorldHUD && ButtonGroupState.HelpEnabled)
     {
         ButtonGroupState.ToggleHelp(false);
     }
     if (afterFinished != null)
     {
         sceneVoidDelegate = (UIScene.SceneVoidDelegate)Delegate.Combine(sceneVoidDelegate, afterFinished);
     }
     base.Hide(sceneVoidDelegate);
     this.screenFadePanel.depth = 10;
 }