internal override void PaintUp(PaintEventArgs e, CheckState state) { if (Control.Appearance == Appearance.Button) { ButtonAdapter.PaintUp(e, Control.Checked ? CheckState.Checked : CheckState.Unchecked); } else { ColorData colors = PaintRender(e.Graphics).Calculate(); LayoutData layout = Layout(e).Layout(); PaintButtonBackground(e, Control.ClientRectangle, null); PaintImage(e, layout); DrawCheckBox(e, layout); PaintField(e, layout, colors, colors.windowText, true); } }
internal override void PaintUp(PaintEventArgs e, CheckState state) { if (Control.Appearance == Appearance.Button) { ButtonAdapter.PaintUp(e, Control.CheckState); } else { ColorData colors = PaintRender(e).Calculate(); LayoutData layout = Layout(e).Layout(); PaintButtonBackground(e, Control.ClientRectangle, null); if (!layout.Options.DotNetOneButtonCompat) { layout.TextBounds.Offset(-1, -1); } layout.ImageBounds.Offset(-1, -1); AdjustFocusRectangle(layout); if (!string.IsNullOrEmpty(Control.Text)) { //minor adjustment to make sure the appearance is exactly the same as Win32 app. int focusRectFixup = layout.Focus.X & 0x1; // if it's odd, subtract one pixel for fixup. if (!Application.RenderWithVisualStyles) { focusRectFixup = 1 - focusRectFixup; } layout.Focus.Offset(-(focusRectFixup + 1), -2); layout.Focus.Width = layout.TextBounds.Width + layout.ImageBounds.Width - 1; layout.Focus.Intersect(layout.TextBounds); if (layout.Options.TextAlign != LayoutUtils.AnyLeft && layout.Options.UseCompatibleTextRendering && layout.Options.Font.Italic) { // fixup for GDI+ text rendering. layout.Focus.Width += 2; } } PaintImage(e, layout); DrawCheckBox(e, layout); PaintField(e, layout, colors, colors.WindowText, true); } }
internal override void PaintUp(PaintEventArgs e, CheckState state) { if (Control.Appearance == Appearance.Button) { ButtonAdapter.PaintUp(e, Control.CheckState); return; } ColorData colors = PaintFlatRender(e).Calculate(); if (Control.Enabled) { PaintFlatWorker(e, colors.windowText, colors.highlight, colors.windowFrame, colors); } else { PaintFlatWorker(e, colors.buttonShadow, colors.buttonFace, colors.buttonShadow, colors); } }