internal override void PaintDown(PaintEventArgs e, CheckState state) { if (Control.Appearance == Appearance.Button) { ButtonAdapter.PaintDown(e, Control.Checked ? CheckState.Checked : CheckState.Unchecked); } else { PaintUp(e, state); } }
internal override void PaintDown(PaintEventArgs e, CheckState state) { if (Control.Appearance == Appearance.Button) { ButtonAdapter.PaintDown(e, Control.CheckState); return; } ColorData colors = PaintFlatRender(e).Calculate(); if (Control.Enabled) { PaintFlatWorker(e, colors.windowText, colors.highlight, colors.windowFrame, colors); } else { PaintFlatWorker(e, colors.buttonShadow, colors.buttonFace, colors.buttonShadow, colors); } }