public void ApplyEffect(Item item) { if (item.itemEffect == Effect.HEAL) { bunny.increaseHealth(item.amount); } if (item.itemEffect == Effect.SPEED) { StartCoroutine(SpeedPickup(item.amount)); } if (item.itemEffect == Effect.REDUCEBLEED) { StartCoroutine(ReduceBleedSpeed(item.amount)); } Debug.Log("Health: " + bunny.getHealth() + ", Speed: " + bunny.speed); item.gameObject.SetActive(false); }