void Reproduce() { // double mateSpeed = 0; #getspeedinfofromDAD Bunny mate = collidedBunny.GetComponent <Bunny>(); double childSpeed = DetermineChildSpeed(mate.speed, speed, mate.speedgenex, speedgenex, mate.speedgeney, speedgeney); String childGender = "Female"; float childSearch = 30f; Bunny newBabyBunny = GameObject.Instantiate(babyBunny, Vector3.zero, Quaternion.identity).GetComponent <Bunny>(); newBabyBunny.Initialize(childspeedgenex, childspeedgeney, childSpeed, childGender, childSearch); }