Exemple #1
0
    public void Fire()
    {
        BulletInventory bullets = GetComponent <BulletInventory>();
        PlayerWeapons   weapons = GetComponent <PlayerWeapons>();

        if (Time.timeScale == 0.0f) // if  paused, return
        {
            return;
        }

        if (weapons.GetCurrWeaponType() == "Primary")
        {
            if (bullets.ShootPrimary(1))
            {
                SpawnBullet();
            }
        }
        else if (weapons.GetCurrWeaponType() == "Secondary")
        {
            if (bullets.ShootSecondary(1))
            {
                SpawnBullet();
            }
        }
    }