Exemple #1
0
        public BulletController SpawnBullet(PlayerController _currentPlayerControllerInstance)
        {
            playerControllerInstance = _currentPlayerControllerInstance;
            GameApplication.Instance.GetService <IPlayerService>().SetCurrentInstance(playerControllerInstance);

            switch (typeOfBullet)
            {
            case BULLET_TYPE.Default:
            {
                BulletController _newbullet = objectPool.Get <BulletController>();
                _newbullet.SetViewActive();
                _newbullet.GetBulletView().gameObject.transform.SetParent(bulletHolder.transform);
                return(_newbullet);
            }

            case BULLET_TYPE.Fast:
            {
                BulletController _newbullet = objectPool.Get <FastBulletController>();
                return(_newbullet);
            }

            case BULLET_TYPE.Slow:
            {
                BulletController _newbullet = objectPool.Get <SlowBulletController>();
                return(_newbullet);
            }

            default:
            {
                BulletController _newbullet = objectPool.Get <BulletController>();
                return(_newbullet);
            }
            }
        }