private void OnCollisionEnter(Collision other)
        {
            if (!other.gameObject.CompareTag("Bullet"))
            {
                if (other.gameObject.CompareTag("Player"))
                {
                    _playerController.PlayerActionService.TakeDamage(5f);
                }

                if (other.gameObject.CompareTag("Enemy"))
                {
                    var commonEnemy = _enemyController.Enemies.Find((enemy => enemy.EnemyView == other.gameObject));
                    commonEnemy.TakeDamage(5f);
                }
                _bulletController.DeleteBullet(gameObject);
                Destroy(gameObject);
            }
        }