Exemple #1
0
 public void OnEnable()
 {
     m_Deferred            = new BuiltinShaderSettings(Styles.deferredString, "m_Deferred", serializedObject);
     m_DeferredReflections = new BuiltinShaderSettings(Styles.deferredReflString, "m_DeferredReflections", serializedObject);
     m_ScreenSpaceShadows  = new BuiltinShaderSettings(Styles.screenShadowsString, "m_ScreenSpaceShadows", serializedObject);
     m_DepthNormals        = new BuiltinShaderSettings(Styles.depthNormalsString, "m_DepthNormals", serializedObject);
     m_MotionVectors       = new BuiltinShaderSettings(Styles.motionVectorsString, "m_MotionVectors", serializedObject);
     m_LightHalo           = new BuiltinShaderSettings(Styles.lightHaloString, "m_LightHalo", serializedObject);
     m_LensFlare           = new BuiltinShaderSettings(Styles.lensFlareString, "m_LensFlare", serializedObject);
 }
Exemple #2
0
 public virtual void OnEnable()
 {
     this.m_Deferred                         = new BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred|Shader settings for Deferred Shading"), "m_Deferred", base.serializedObject);
     this.m_DeferredReflections              = new BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred Reflections|Shader settings for deferred reflections."), "m_DeferredReflections", base.serializedObject);
     this.m_LegacyDeferred                   = new BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Legacy Deferred|Shader settings for Legacy (light prepass) Deferred Lighting"), "m_LegacyDeferred", base.serializedObject);
     this.m_AlwaysIncludedShaders            = base.serializedObject.FindProperty("m_AlwaysIncludedShaders");
     this.m_AlwaysIncludedShaders.isExpanded = true;
     this.m_PreloadedShaders                 = base.serializedObject.FindProperty("m_PreloadedShaders");
     this.m_PreloadedShaders.isExpanded      = true;
     this.m_LightmapStripping                = base.serializedObject.FindProperty("m_LightmapStripping");
     this.m_LightmapKeepPlain                = base.serializedObject.FindProperty("m_LightmapKeepPlain");
     this.m_LightmapKeepDirCombined          = base.serializedObject.FindProperty("m_LightmapKeepDirCombined");
     this.m_LightmapKeepDirSeparate          = base.serializedObject.FindProperty("m_LightmapKeepDirSeparate");
     this.m_LightmapKeepDynamicPlain         = base.serializedObject.FindProperty("m_LightmapKeepDynamicPlain");
     this.m_LightmapKeepDynamicDirCombined   = base.serializedObject.FindProperty("m_LightmapKeepDynamicDirCombined");
     this.m_LightmapKeepDynamicDirSeparate   = base.serializedObject.FindProperty("m_LightmapKeepDynamicDirSeparate");
     this.m_FogStripping                     = base.serializedObject.FindProperty("m_FogStripping");
     this.m_FogKeepLinear                    = base.serializedObject.FindProperty("m_FogKeepLinear");
     this.m_FogKeepExp                       = base.serializedObject.FindProperty("m_FogKeepExp");
     this.m_FogKeepExp2                      = base.serializedObject.FindProperty("m_FogKeepExp2");
 }
 public virtual void OnEnable()
 {
     this.m_Deferred = new BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred|Shader settings for Deferred Shading"), "m_Deferred", base.serializedObject);
     this.m_DeferredReflections = new BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred Reflections|Shader settings for deferred reflections."), "m_DeferredReflections", base.serializedObject);
     this.m_LegacyDeferred = new BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Legacy Deferred|Shader settings for Legacy (light prepass) Deferred Lighting"), "m_LegacyDeferred", base.serializedObject);
     this.m_AlwaysIncludedShaders = base.serializedObject.FindProperty("m_AlwaysIncludedShaders");
     this.m_AlwaysIncludedShaders.isExpanded = true;
     this.m_PreloadedShaders = base.serializedObject.FindProperty("m_PreloadedShaders");
     this.m_PreloadedShaders.isExpanded = true;
     this.m_LightmapStripping = base.serializedObject.FindProperty("m_LightmapStripping");
     this.m_LightmapKeepPlain = base.serializedObject.FindProperty("m_LightmapKeepPlain");
     this.m_LightmapKeepDirCombined = base.serializedObject.FindProperty("m_LightmapKeepDirCombined");
     this.m_LightmapKeepDirSeparate = base.serializedObject.FindProperty("m_LightmapKeepDirSeparate");
     this.m_LightmapKeepDynamicPlain = base.serializedObject.FindProperty("m_LightmapKeepDynamicPlain");
     this.m_LightmapKeepDynamicDirCombined = base.serializedObject.FindProperty("m_LightmapKeepDynamicDirCombined");
     this.m_LightmapKeepDynamicDirSeparate = base.serializedObject.FindProperty("m_LightmapKeepDynamicDirSeparate");
     this.m_FogStripping = base.serializedObject.FindProperty("m_FogStripping");
     this.m_FogKeepLinear = base.serializedObject.FindProperty("m_FogKeepLinear");
     this.m_FogKeepExp = base.serializedObject.FindProperty("m_FogKeepExp");
     this.m_FogKeepExp2 = base.serializedObject.FindProperty("m_FogKeepExp2");
 }