public void OnEnable() { m_Deferred = new BuiltinShaderSettings(Styles.deferredString, "m_Deferred", serializedObject); m_DeferredReflections = new BuiltinShaderSettings(Styles.deferredReflString, "m_DeferredReflections", serializedObject); m_ScreenSpaceShadows = new BuiltinShaderSettings(Styles.screenShadowsString, "m_ScreenSpaceShadows", serializedObject); m_DepthNormals = new BuiltinShaderSettings(Styles.depthNormalsString, "m_DepthNormals", serializedObject); m_MotionVectors = new BuiltinShaderSettings(Styles.motionVectorsString, "m_MotionVectors", serializedObject); m_LightHalo = new BuiltinShaderSettings(Styles.lightHaloString, "m_LightHalo", serializedObject); m_LensFlare = new BuiltinShaderSettings(Styles.lensFlareString, "m_LensFlare", serializedObject); }
public virtual void OnEnable() { this.m_Deferred = new BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred|Shader settings for Deferred Shading"), "m_Deferred", base.serializedObject); this.m_DeferredReflections = new BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred Reflections|Shader settings for deferred reflections."), "m_DeferredReflections", base.serializedObject); this.m_LegacyDeferred = new BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Legacy Deferred|Shader settings for Legacy (light prepass) Deferred Lighting"), "m_LegacyDeferred", base.serializedObject); this.m_AlwaysIncludedShaders = base.serializedObject.FindProperty("m_AlwaysIncludedShaders"); this.m_AlwaysIncludedShaders.isExpanded = true; this.m_PreloadedShaders = base.serializedObject.FindProperty("m_PreloadedShaders"); this.m_PreloadedShaders.isExpanded = true; this.m_LightmapStripping = base.serializedObject.FindProperty("m_LightmapStripping"); this.m_LightmapKeepPlain = base.serializedObject.FindProperty("m_LightmapKeepPlain"); this.m_LightmapKeepDirCombined = base.serializedObject.FindProperty("m_LightmapKeepDirCombined"); this.m_LightmapKeepDirSeparate = base.serializedObject.FindProperty("m_LightmapKeepDirSeparate"); this.m_LightmapKeepDynamicPlain = base.serializedObject.FindProperty("m_LightmapKeepDynamicPlain"); this.m_LightmapKeepDynamicDirCombined = base.serializedObject.FindProperty("m_LightmapKeepDynamicDirCombined"); this.m_LightmapKeepDynamicDirSeparate = base.serializedObject.FindProperty("m_LightmapKeepDynamicDirSeparate"); this.m_FogStripping = base.serializedObject.FindProperty("m_FogStripping"); this.m_FogKeepLinear = base.serializedObject.FindProperty("m_FogKeepLinear"); this.m_FogKeepExp = base.serializedObject.FindProperty("m_FogKeepExp"); this.m_FogKeepExp2 = base.serializedObject.FindProperty("m_FogKeepExp2"); }