public void Place(int objectNumber) { if (prefabs.Length > objectNumber) { wheretoPlace.Place((Building)Instantiate(prefabs[objectNumber])); } }
//load buildings from the list public void loadBuildings(List <StoredBuilding> buildings) { foreach (StoredBuilding building in buildings) { int buildingType = building.buildingType; int x = building.x; int y = building.y; int rotation = building.rotation; Building prefab = getBuilding(buildingType); //Place the building on the map buildingPlacer.Place((Building)Instantiate(prefab), x, y, rotation); } }
public void Place() { wheretoPlace.Place((Building)Instantiate(prefab)); }