// Use this for initialization void Start() { buildingPlacement = GetComponent<BuildingPlacement>(); buildingPlacement.SetManager (this); castle = GameObject.Find("Castle").GetComponent<CastleHealth>(); }
// Use this for initialization void Start() { buildingPlacement = GetComponent <BuildingPlacement>(); buildingPlacement.SetManager(this); castle = GameObject.Find("Castle").GetComponent <CastleHealth>(); }