Exemple #1
0
    IEnumerator StartCo()
    {
        yield return(null);

        startGameSignal.Raise();
        buildingPlacement.PutItem(Fireplace);

        while (!buildingPlacement.hasPlaced)
        {
            //  startGameSignal.Raise();
            yield return(null);
        }
        Fireplace.transform.position = Fireplace.transform.position - new Vector3(0, 0, 1);

        /* Fireplace.SetActive(false);
         * Fireplace.SetActive(true);*/
        //yield return null;
        Fireplace.GetComponent <Fireplace>().makepath();
        //Debug.LogError(GameObject.FindGameObjectWithTag("Fireplace"));
        Player.gameObject.transform.position = Fireplace.transform.position + new Vector3(0, -2, 0);
        //  int i = 0;
        foreach (GameObject item in objectsSpawnedAtStart)
        {
            GameObject.Instantiate(item, Fireplace.transform.position + new Vector3(0, -2, 0), Quaternion.identity);
        }
        foreach (GameObject item in activeGuiElements)
        {
            item.SetActive(true);
        }
        // Player.GetComponent<Rigidbody2D>().isKinematic = false;
        Player.SetActive(true);
        Fireplace.GetComponent <Fireplace>().enabled = true;
        // Player.SetActive(true);
    }