Exemple #1
0
    public bool notifyWhenStorageBuildingChange(Dictionary <string, int> listOfItems)
    {
        // IF CHANGING FROM SOMETHING TO NULL
        if (closestStorageBuilding != null && townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems) == null)
        {
            //Debug.Log("closest storage building went from something to null");
            closestStorageBuilding = null;
            return(true);
        }

        // IF CHANGING FROM NULL TO SOMETHING
        if (townAlliegence)
        {
            if (closestStorageBuilding == null && townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems) != null)
            {
                //Debug.Log("closest storage building went from null to something");
                closestStorageBuilding = townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems);
                return(true);
            }
        }

        // IF CHANGE TO NEW BUILDING
        if (closestStorageBuilding && townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems))
        {
            if (!closestStorageBuilding.Equals(townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems)))
            {
                //Debug.Log("Closest storage building changed from something to other");
                closestStorageBuilding = townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems);
                return(true);
            }
        }

        return(false);
    }
Exemple #2
0
    public bool notifyWhenStorageBuildingWithFreeSpaceChange(string itemName, int amount)
    {
        // IF CHANGING FROM SOMETHING TO NULL
        if (closestStorageBuildingWithFreeSpace != null && townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount) == null)
        {
            //Debug.Log("closest storage building with freespace went from something to null");
            closestStorageBuildingWithFreeSpace = null;
            return(true);
        }

        // IF CHANGING FROM NULL TO SOMETHING
        if (townAlliegence)
        {
            if (closestStorageBuildingWithFreeSpace == null && townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount) != null)
            {
                //Debug.Log("closest storage building with freespace went from null to something");
                closestStorageBuildingWithFreeSpace = townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount);
                return(true);
            }
        }

        // IF CHANGE TO NEW BUILDING
        if (closestStorageBuildingWithFreeSpace && townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount))
        {
            if (!closestStorageBuildingWithFreeSpace.Equals(townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount)))
            {
                //Debug.Log("Closest storage building with freespace changed from something to other");
                closestStorageBuildingWithFreeSpace = townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount);
                return(true);
            }
        }

        return(false);
    }
Exemple #3
0
 public bool notifyWhenWorkReached()
 {
     if (buildingInsideOf)
     {
         if (buildingInsideOf.Equals(work.getBuildingName()))
         {
             return(true);
         }
     }
     return(false);
 }