Exemple #1
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 void OnEnable()
 {
     if (gameManager.getBuildingCatalog().getBuildingLastClicked() != null)
     {
         buildingAttributes = gameManager.getBuildingCatalog().getBuildingLastClicked().GetComponent <BuildingAttributes>();
     }
 }
Exemple #2
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 public void addProductionBuildingToTown(BuildingAttributes building)
 {
     if (!productionBuildingsInTown.Contains(building))
     {
         productionBuildingsInTown.Add(building);
     }
 }
    public void ChangeThePrice(BuildingAttributes building, GameObject newItem = null)
    {
        if (buildingUIGameObject.ContainsKey(building.buildingType))
        {
            newItem = buildingUIGameObject[building.buildingType];
        }

        foreach (Transform child in newItem.transform.Find("Grid"))
        {
            child.gameObject.SetActive(false);
        }


        newItem.GetComponent <BuildingShopItem>().ChangePriceForBuilding(building.initialBuildingPrice.supplyPrices, building.buildingInhancements[0].coefficientIncreasingPrice);

        int counterOfPrices = 0;

        foreach (Price price in building.initialBuildingPrice.supplyPrices)
        {
            if (price.startingLevel <= GameManager.Instance.GetAmountOfBuildingsOfType(building.buildingType))
            {
                GameObject supplyUI = newItem.transform.Find("Grid").GetChild(counterOfPrices).gameObject;
                supplyUI.SetActive(true);


                supplyUI.transform.Find("Image").GetComponent <Image>().sprite = GameManager.Instance.FindSupplyAttributeBySupplyType(price.supplyType).icon;
                Quantity quantityToDisplay = new Quantity(price.amount, price.quantityType);

                quantityToDisplay.MultiplyCurrentValueByConstant(((GameManager.Instance.GetAmountOfBuildingsOfType(building.buildingType) * building.buildingInhancements[0].coefficientIncreasingPrice) + 1));
                supplyUI.transform.Find("Price").GetComponent <TMP_Text>().text = quantityToDisplay.GetAmountToDisplay().ToString() + GameManager.Instance.QuantityTypes[quantityToDisplay.GetQuantityToDisplay()];
                counterOfPrices++;
            }
        }
    }
Exemple #4
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    public bool notifyWhenStorageBuildingWithFreeSpaceChange(string itemName, int amount)
    {
        // IF CHANGING FROM SOMETHING TO NULL
        if (closestStorageBuildingWithFreeSpace != null && townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount) == null)
        {
            //Debug.Log("closest storage building with freespace went from something to null");
            closestStorageBuildingWithFreeSpace = null;
            return(true);
        }

        // IF CHANGING FROM NULL TO SOMETHING
        if (townAlliegence)
        {
            if (closestStorageBuildingWithFreeSpace == null && townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount) != null)
            {
                //Debug.Log("closest storage building with freespace went from null to something");
                closestStorageBuildingWithFreeSpace = townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount);
                return(true);
            }
        }

        // IF CHANGE TO NEW BUILDING
        if (closestStorageBuildingWithFreeSpace && townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount))
        {
            if (!closestStorageBuildingWithFreeSpace.Equals(townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount)))
            {
                //Debug.Log("Closest storage building with freespace changed from something to other");
                closestStorageBuildingWithFreeSpace = townAlliegence.getClosestStoragetBuildingWithFreeSpace(this.transform.position, itemName, amount);
                return(true);
            }
        }

        return(false);
    }
Exemple #5
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 public void addResidentialBuildingToTown(BuildingAttributes building)
 {
     if (!residentialBuildingsInTown.Contains(building))
     {
         residentialBuildingsInTown.Add(building);
     }
 }
Exemple #6
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 public void addBuildingToTown(BuildingAttributes building)
 {
     if (!buildingsInTown.Contains(building))
     {
         buildingsInTown.Add(building);
     }
 }
Exemple #7
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 public void addBoardingHouseToTown(BuildingAttributes building)
 {
     if (!boardingHousesInTown.Contains(building))
     {
         boardingHousesInTown.Add(building);
     }
 }
Exemple #8
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    public IEnumerator goToBuildingCourentine(BuildingAttributes building)
    {
        if (building != null)
        {
            isMovingToBuilding = true;
            movedToBuilding    = false;
            Vector3 buildingPosition = new Vector3(building.getPositionX(), building.getPositionY(), building.getPositionZ());

            if (playerInsideBuilding == true)
            {
                leaveBuilding();
            }

            agent.SetDestination(buildingPosition);

            while (isMovingToBuilding)
            {
                if (agent.hasPath)
                {
                    if (agent.remainingDistance <= 0.6)
                    {
                        movedToBuilding = true;
                        agent.ResetPath();
                        goInsideBuilding(building);
                        break;
                    }
                }
                yield return(null);
            }
            isMovingToBuilding = false;
        }
    }
Exemple #9
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 public void addStorageBuildingToTown(BuildingAttributes building)
 {
     if (!storageBuildingsInTown.Contains(building))
     {
         storageBuildingsInTown.Add(building);
     }
 }
Exemple #10
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    public bool notifyWhenStorageBuildingChange(Dictionary <string, int> listOfItems)
    {
        // IF CHANGING FROM SOMETHING TO NULL
        if (closestStorageBuilding != null && townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems) == null)
        {
            //Debug.Log("closest storage building went from something to null");
            closestStorageBuilding = null;
            return(true);
        }

        // IF CHANGING FROM NULL TO SOMETHING
        if (townAlliegence)
        {
            if (closestStorageBuilding == null && townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems) != null)
            {
                //Debug.Log("closest storage building went from null to something");
                closestStorageBuilding = townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems);
                return(true);
            }
        }

        // IF CHANGE TO NEW BUILDING
        if (closestStorageBuilding && townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems))
        {
            if (!closestStorageBuilding.Equals(townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems)))
            {
                //Debug.Log("Closest storage building changed from something to other");
                closestStorageBuilding = townAlliegence.getClosestStorageBuildingWithListOfItems(this.transform.position, listOfItems);
                return(true);
            }
        }

        return(false);
    }
Exemple #11
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 // Start is called before the first frame update
 void Start()
 {
     buildingAttributes = GetComponent <BuildingAttributes>();
     terrainGeneration  = TerrainGeneration.instance;
     gameManager        = GameManager.instance;
     x = (int)(transform.position.x + 0.5);
     y = (int)(transform.position.z + 0.5);
 }
	public BuildingAttributes GetNewBuildingAttributes(List<Building> buildings) {
		BuildingAttributes buildingAttributes = new BuildingAttributes();
		buildingAttributes.quad = GetNewBuildingQuad(buildings);
		buildingAttributes.color = GetNewBuildingColor();
		buildingAttributes.sortingOrder = GetSortingOrder(buildingAttributes.quad, buildings);

		return buildingAttributes;
	}
Exemple #13
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        public void SetBuilding(Building b)
        {
            var selectedObject = new BuildingAttributes();

            selectedObject.SetCurrentBuilding(b, this);
            this.DataContext = selectedObject;
            _propertyGrid.Update();
        }
Exemple #14
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 public void goInsideBuilding(BuildingAttributes building)
 {
     //Debug.Log("went inside building");
     setBuildingIsInsideOf(building);
     building.addCitizenToInsideBuilding(this);
     transform.GetChild(0).gameObject.SetActive(false);
     isInsideBuilding = true;
 }
Exemple #15
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    public void goInsideBuilding(BuildingAttributes building)
    {
        setBuildingIsInsideOf(building);
        building.setPlayerEnteredBuilding(true);
        gameManager.GetUI().buildingOpen();
        hideBody(true);

        setMovementDisabled(true);
        playerInsideBuilding = true;
    }
	private void CreateBuilding(BuildingAttributes buildingAttributes) {
		Building building = buildingPrefab.Spawn();
		building.transform.parent = transform;
		building.SetBuildingAttributes(buildingAttributes);
		buildings.Add(building);
		if (SignalCreatedBuilding != null) SignalCreatedBuilding(building);
		if (buildings.Count == 1) {
			if (SignalCreatedFirstBuilding != null) SignalCreatedFirstBuilding(building);
		}
	}
Exemple #17
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        public BuildingInfo()
        {
            _Meta               = new BuildingMeta();
            _Meta._PrefabName   = "Prefab Name";
            _Meta._BuildingType = eBuildingType.FERTILITY;

            _Attributes = new BuildingAttributes();
            _Attributes._TimeRequiredInBuilding = 0.0f;
            _Attributes._Capacity = 0;
        }
Exemple #18
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    public void updateWorkersInBuildingList()
    {
        gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>();
        if (gameManager.getBuildingCatalog().getBuildingLastClicked() != null)
        {
            buildingAttributes = gameManager.getBuildingCatalog().getBuildingLastClicked().GetComponent <BuildingAttributes>();
        }


        foreach (Transform child in transform)
        {
            Destroy(child.gameObject);
        }
        if (buildingAttributes)
        {
            // SHOWING PLAYER IF INSIDE BUILDING
            if (buildingAttributes.getPlayerEnteredBuilding())
            {
                GameObject newButton = Instantiate(citizenButton, transform);
                newButton.GetComponentInChildren <Text>().text = gameManager.getPlayerBehavior().getPlayerFirstName() + " " + gameManager.getPlayerBehavior().getPlayerLastName();
                newButton.GetComponent <WorkersButton>().setCitizenID(9999);
                Button     button = newButton.GetComponent <Button>();
                ColorBlock block  = button.colors;
                block.normalColor = Color.yellow; //new Color(159, 12, 255);
                button.colors     = block;
            }

            // SHOWING CITIZENS
            foreach (Citizen citizen in buildingAttributes.getWorkersInBuilding())
            {
                GameObject newButton = Instantiate(citizenButton, transform);
                newButton.GetComponentInChildren <Text>().text = citizen.getFirstName() + " " + citizen.getLastName();
                newButton.GetComponent <WorkersButton>().setCitizenID(citizen.getCitizenID());

                if (gameManager.getCitizenCatalog().getSelectedCitizen())
                {
                    if (citizen.getCitizenID() == gameManager.getCitizenCatalog().getSelectedCitizen().getCitizenID())
                    {
                        Button     button = newButton.GetComponent <Button>();
                        ColorBlock block  = button.colors;
                        block.normalColor = Color.green; //new Color(159, 12, 255);
                        button.colors     = block;
                    }
                    else
                    {
                        Button     button = newButton.GetComponent <Button>();
                        ColorBlock block  = button.colors;
                        block.normalColor = new Color(255, 255, 255);
                        button.colors     = block;
                    }
                }
            }
        }
    }
Exemple #19
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 public bool checkIfBuildingIsInsideTown(BuildingAttributes building)
 {
     foreach (BuildingAttributes buildings in buildingsInTown)
     {
         if (buildings.Equals(building))
         {
             return(true);
         }
     }
     return(false);
 }
Exemple #20
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    public IEnumerator putItemInBuilding(Dictionary <string, int> listOfItems, BuildingAttributes targetBuilding)
    {
        if (!movingItemToBuilding)
        {
            movingItemToBuilding = true;
            //Debug.Log("started put item in building");
            while (movingItemToBuilding)
            {
                if (notifyWhenTargetBuildingReached(targetBuilding))
                {
                    //Debug.Log("reched targetbuilding with lsit of items");

                    foreach (var item in listOfItems)
                    {
                        putItemInBuildingInventory(targetBuilding, item.Key, item.Value);
                        //Debug.Log("item transferred  from building to citizen");
                    }
                    yield return(new WaitForSeconds(2));

                    break;
                }
                else
                {
                    if (targetBuilding != null)
                    {
                        StartCoroutine(goToBuildingCourentine = goToBuilding(targetBuilding));
                    }
                    else
                    {
                        //Debug.Log("targetbuilding not found");
                        break;
                    }
                }
                foreach (var item in listOfItems)
                {
                    notifyWhenStorageBuildingWithFreeSpaceChange(item.Key, item.Value);
                    if (notifyWhenStorageBuildingWithFreeSpaceChange(item.Key, item.Value))
                    {
                        targetBuilding = closestStorageBuildingWithFreeSpace;
                        stopMovement();
                    }
                    if (targetBuilding == null)
                    {
                        break;
                    }
                }

                yield return(null);
            }
            StopCoroutine(goToBuildingCourentine);
            stopMovement();
            movingItemToBuilding = false;
        }
    }
Exemple #21
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 public bool notifyWhenTargetBuildingReached(BuildingAttributes targetBuilding)
 {
     if (buildingInsideOf)
     {
         if (buildingInsideOf.Equals(targetBuilding))
         {
             return(true);
         }
     }
     return(false);
 }
    private void SetAttributes(GameObject newItem, BuildingAttributes building)
    {
        //newItem.transform.parent = parentOfShop;
        //newItem.transform.SetParent(parentOfShop);

        newItem.GetComponent <BuildingShopItem>().BuildingType = building.buildingType;

        newItem.transform.Find("Image").GetComponent <Image>().sprite  = building.icon;
        newItem.transform.Find("Title").GetComponent <TMP_Text>().text = building.name;

        ChangeThePrice(building, newItem);
    }
Exemple #23
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    public IEnumerator getItemFromBuilding(Dictionary <string, int> listOfItems, BuildingAttributes targetBuilding)
    {
        if (work)
        {
            if (work.getItemCurrentlyProduced() != null && !gatheringItemFromBuilding)
            {
                gatheringItemFromBuilding = true;
                //Debug.Log("started get item from building");
                while (gatheringItemFromBuilding)
                {
                    if (notifyWhenTargetBuildingReached(targetBuilding))
                    {
                        //Debug.Log("reched targetbuilding with lsit of items");

                        foreach (var item in listOfItems)
                        {
                            getItemFromBuildingInventory(targetBuilding, item.Key, item.Value);
                            //Debug.Log("item transferred  from building to citizen");
                        }
                        yield return(new WaitForSeconds(2));

                        break;
                    }
                    else
                    {
                        if (targetBuilding != null)
                        {
                            StartCoroutine(goToBuildingCourentine = goToBuilding(targetBuilding));
                        }
                        else
                        {
                            //Debug.Log("targetbuilding not found");
                            break;
                        }
                    }
                    if (notifyWhenStorageBuildingChange(listOfItems))
                    {
                        //Debug.Log("storage building changed");
                        targetBuilding = closestStorageBuilding;
                        if (targetBuilding == null)
                        {
                            break;
                        }
                    }
                    yield return(null);
                }
                StopCoroutine(goToBuildingCourentine);
                stopMovement();
                gatheringItemFromBuilding = false;
            }
        }
    }
Exemple #24
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    public bool getItemFromBuildingInventory(BuildingAttributes targetBuilding, string itemName, int amount)
    {
        bool result = false;

        if (buildingInsideOf)
        {
            result = targetBuilding.getBuildingAttributes().getBuildingInventory().sendItemFromThisToOther(getCitizenInventory(), itemName, amount);
        }
        else
        {
            gameManager.getMessageLogText().addMessageToLog("Citizen is not inside a building");
        }
        return(result);
    }
Exemple #25
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    public IEnumerator goToBuilding(BuildingAttributes building)
    {
        if (building != null)
        {
            if (!isMovingToBuilding)
            {
                isMovingToBuilding = true;
                movedToBuilding    = false;

                //Debug.Log("goToBuilding har started");
                Vector3 buildingPosition = new Vector3(building.getPositionX(), building.getPositionY(), building.getPositionZ());

                if (isInsideBuilding == true)
                {
                    leaveBuilding();
                }

                citizenAgent.SetDestination(buildingPosition);

                while (isMovingToBuilding)
                {
                    if (citizenAgent.hasPath)
                    {
                        if (citizenAgent.remainingDistance <= 0.6 && !movedToBuilding)
                        {
                            movedToBuilding = true;
                            goInsideBuilding(building);
                            //Debug.Log("reached destination");
                            citizenAgent.ResetPath();
                            break;
                        }
                    }
                    yield return(null);
                }
                isMovingToBuilding = false;
            }
        }
        else
        {
            if (isInsideBuilding == true)
            {
                leaveBuilding();
            }
            if (townCurrentlyInsideOf)
            {
                citizenAgent.SetDestination(new Vector3(townCurrentlyInsideOf.getTownCenter().x + Random.Range(-8.0f, 8.0f), 0, townCurrentlyInsideOf.getTownCenter().z + Random.Range(-8.0f, 8.0f)));
            }
        }
    }
Exemple #26
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 public virtual void Initialize()
 {
     ResourceTable = new List <Resource>();
     Root          = new ResourceSet <Resource>("Root", null);
     modifierInfos = new ModifierInfos();
     modifierInfos.Load(modifiersFile);
     Attributes         = new Database.Attributes(Root);
     BuildingAttributes = new BuildingAttributes(Root);
     CritterAttributes  = new CritterAttributes(Root);
     effects            = new ResourceSet <Effect>("Effects", Root);
     traits             = new TraitSet();
     traitGroups        = new TraitGroupSet();
     FertilityModifiers = new FertilityModifiers();
     Amounts            = new Database.Amounts();
     Amounts.Load();
     AttributeConverters = new Database.AttributeConverters();
     LoadEffects();
     LoadFertilityModifiers();
 }
Exemple #27
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    public void updateItemsThatCanBeProducedList()
    {
        if (gameManager.getBuildingCatalog().getBuildingLastClicked())
        {
            buildingAttributes = gameManager.getBuildingCatalog().getBuildingLastClicked().GetComponent <BuildingAttributes>();
        }

        foreach (Transform child in transform)
        {
            Destroy(child.gameObject);
        }
        if (buildingAttributes)
        {
            foreach (var item in buildingAttributes.getItemsProducedInBuilding())
            {
                GameObject newButton = Instantiate(itemButton, transform);
                newButton.GetComponentInChildren <Text>().text = item.Key;
                newButton.GetComponent <SelectItemButton>().setItem(item.Key);


                if (gameManager.getItemCatalog().getSelectedItem() != null)
                {
                    if (gameManager.getItemCatalog().getSelectedItem().getName() == item.Key)
                    {
                        Button     button = newButton.GetComponent <Button>();
                        ColorBlock block  = button.colors;
                        block.normalColor = Color.green; //new Color(159, 12, 255);
                        button.colors     = block;
                    }
                    else
                    {
                        Button     button = newButton.GetComponent <Button>();
                        ColorBlock block  = button.colors;
                        block.normalColor = new Color(255, 255, 255);
                        button.colors     = block;
                    }
                }
            }
        }
    }
Exemple #28
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    private void SetInhancementsOfPanel(Transform buildingPanel, BuildingType buildingType, ResourceCreatingBuilding thisBuilding)
    {
        Transform inhancementsSet = buildingPanel.transform.Find("LeftPanel").GetChild(0).GetChild(0);

        BuildingAttributes buildingAttributes = GameManager.Instance.FindBuildingAttributeByBuilidingType(buildingType);

        for (int i = 0; i < buildingAttributes.buildingInhancements.Count; i++)
        {
            Transform currentInhancement = inhancementsSet.GetChild(i);
            currentInhancement.Find("Title").GetComponent <TMP_Text>().text = GameManager.Instance.NamesOfInhancementsInSupplyCollectingInhancements[i];
            currentInhancement.GetComponent <BuildingInhancementInPanelButton>().SetBuildingAssignedToThisInhancement(thisBuilding);



            //currentInhancement.GetComponent<BuildingInhancementInPanelButton>().UpdateInhancementAttributes();

            for (int j = 0; j < buildingAttributes.buildingInhancements[i].supplyPrices.Count; j++)
            {
                if (buildingAttributes.buildingInhancements[i].supplyPrices[j].startingLevel <= thisBuilding.CurrentLevelOfSupplyQuantityOverClick)
                {
                    Transform supply = inhancementsSet.GetChild(i).Find("Grid").GetChild(j);

                    Debug.Log("Supply " + supply);
                    supply.gameObject.SetActive(true);
                    SupplyAttributes attributes = GameManager.Instance.FindSupplyAttributeBySupplyType(buildingAttributes.buildingInhancements[i].supplyPrices[j].supplyType);
                    supply.Find("Image").GetComponent <Image>().sprite = attributes.icon;

                    /*
                     * Quantity quantityToDisplay = new Quantity(buildingAttributes.buildingInhancements[i].supplyPrices[j].amount, buildingAttributes.buildingInhancements[i].supplyPrices[j].quantityType);
                     * quantityToDisplay.MultiplyCurrentValueByConstant(((1 + (buildingAttributes.buildingInhancements[i].coefficientIncreasingPrice * thisBuilding.GetLevelOfInhancement(i)))));
                     *
                     * supply.Find("Price").GetComponent<TMP_Text>().text = quantityToDisplay.GetAmountToDisplay().ToString() + GameManager.Instance.QuantityTypes[quantityToDisplay.GetQuantityToDisplay()];
                     */
                }
            }
        }
    }
Exemple #29
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    public BuildingAttributes instantiateBuilding()
    {
        if (currentlyCraftedBuilding.GetComponentInChildren <MeshCollider>())
        {
            currentlyCraftedBuilding.GetComponentInChildren <MeshCollider>().isTrigger = false;
        }
        else if (!currentlyCraftedBuilding.GetComponentInChildren <MeshCollider>())
        {
            currentlyCraftedBuilding.GetComponentInChildren <BoxCollider>().isTrigger = false;
        }

        BuildingAttributes buildingAttributes = currentlyCraftedBuilding.GetComponent <BuildingAttributes>();

        // STORAGE CAPACITY
        if (buildingAttributes.gameObject.GetComponent <Inventory>())
        {
            buildingAttributes.GetComponent <Inventory>().setInventoryCapacity(buildingAttributes.getStorageCapacity());
            buildingAttributes.gameObject.GetComponent <Inventory>().instatiateInventory();
        }

        // PLAYER OWNED
        buildingAttributes.setIsOwnedByPlayer(true);

        // TOWN BUILDING IS A PART OF
        buildingAttributes.setTownBuildingIsApartOf(gameManager.GetUI().getPlayerOwnedSelectedTown());

        // POSITION
        if (buildingAttributes.gameObject.GetComponent <BoxCollider>())
        {
            buildingAttributes.setPositionX(currentlyCraftedBuilding.transform.GetComponent <BoxCollider>().bounds.center.x);
            buildingAttributes.setPositionY(currentlyCraftedBuilding.transform.GetComponent <BoxCollider>().bounds.center.y);
            buildingAttributes.setPositionZ(currentlyCraftedBuilding.transform.GetComponent <BoxCollider>().bounds.center.z);
        }
        else
        {
            buildingAttributes.setPositionX(buildingAttributes.transform.position.x);
            buildingAttributes.setPositionY(buildingAttributes.transform.position.y);
            buildingAttributes.setPositionZ(buildingAttributes.transform.position.z);
        }

        // TAGS AND LAYERS
        currentlyCraftedBuilding.tag = craftingSavedTag;
        buildingAttributes.setBuildingTag(craftingSavedTag);
        currentlyCraftedBuilding.layer = LayerMask.NameToLayer(craftingSavedLayer);

        // ADD BUILDING TO TOWN, ACTIVATE ONTRIGGER FOR TOWN
        currentlyCraftedBuilding.SetActive(false);
        currentlyCraftedBuilding.SetActive(true);

        foreach (var item in itemsToRemoveFromInventory)
        {
            gameManager.getInventoryCatalog().getMainInventory().removeItemFromInventory(item.Key, item.Value);
        }
        currentlyCraftedBuilding = null;
        foreach (Town town in gameManager.getPlayerBehavior().getTownsOwned())
        {
            town.townIndicator(false);
        }
        //gameManager.GetUI().getPlayerOwnedSelectedTown().townIndicator(false);
        setIsCrafting(false);
        buildingAttributes.transform.gameObject.SetActive(false);
        buildingAttributes.buildingIndicatorOff();
        return(buildingAttributes);
    }
Exemple #30
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 public void instantiateUnfinishedBuilding(BuildingAttributes building)
 {
     unfinishedBuilding.GetComponent <UnfinishedBuilding>().setBuilding(building);
     Instantiate(unfinishedBuilding, building.transform.position, building.transform.rotation);
 }
	public void InitMesh(BuildingAttributes buildingAttributes) {
		CreateBuilding(buildingAttributes.quad);
		ApplyToMesh();
	}
Exemple #32
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 public void removeStorageBuildingFromTown(BuildingAttributes building)
 {
     storageBuildingsInTown.Remove(building);
 }
Exemple #33
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	public void SetBuildingAttributes(BuildingAttributes newAttributes) {
		_attributes = newAttributes;
		buildingMeshCreator.InitMesh(_attributes);
		meshRenderer.material.color = _attributes.color;
		meshRenderer.sortingOrder = newAttributes.sortingOrder;
	}
Exemple #34
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 public void removeResidentialBuildingFromTown(BuildingAttributes building)
 {
     residentialBuildingsInTown.Remove(building);
 }