static void BuildMenu() { BuildUtils build_utils = ScriptableObject.CreateInstance <BuildUtils>(); build_utils.titleContent = new GUIContent("GPR Build Utils"); build_utils.position = new Rect(Screen.width / 2, Screen.height / 2, 600, 100); build_utils.minSize = new Vector2(600, 100); build_utils.maxSize = new Vector2(600, 100); build_utils.name_ = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; build_utils.scene_ = UnityEngine.SceneManagement.SceneManager.GetActiveScene().path; build_utils.version_ = System.DateTime.Now.ToString("yyyyMMdd"); build_utils.ShowUtility(); }