private void Init(Params buildParams) { InitBuildParams(buildParams); PlayerPrefs.SetInt("IgnoreExecuteInEditMode", 1); if (!Directory.Exists(TempAssetsPath)) { AssetDatabase.CreateFolder(Path.GetDirectoryName(TempAssetsPath), Path.GetFileName(TempAssetsPath)); } AssetDatabase.SaveAssets(); // To save the build state to disk, since entering playmode will destroy this class AssetDatabase.CreateAsset(this, BuilderTempPath); _scenes = BuildUtils.CollectBuildScenes(); _buildAssets = BuildUtils.CollectBuildAssets(); _lateProcessor = new LateReferenceProcessor(_buildAssets); _oldStrippingLevel = PlayerSettings.strippingLevel; _oldScene = EditorApplication.currentScene; _oldRunInBackground = Application.runInBackground; _oldRunInBackgroundSettings = PlayerSettings.runInBackground; _oldAndroidBuildSubtarget = EditorUserBuildSettings.androidBuildSubtarget; }