void BuildAB(BuildTarget target, bool rebuild) { EditorCoroutine.Run(BuildScript.BuildAssetBundle(target, rebuild, () => { if (mTarget.BuildScene) { BuildScript.BuildStreamingScene(target); } BuildScript.GenBundleManifest(target); BuildScript.GenVersionFile(target); mTarget.Groups.Sort((a, b) => b.Size.CompareTo(a.Size)); })); }