IEnumerator SpawnBug(BugData data) { yield return(new WaitForSeconds(data.spawnTime)); if (!data.flying) { Transform spawnLocation = data.fromLeft ? leftGroundSpawn : rightGroundSpawn; GameObject bug = Instantiate(groundBugPrefab, spawnLocation.position, Quaternion.identity); Bug bugCtrl = bug.GetComponent <Bug>(); bugCtrl.Init(data); BossBug bossBugCtrl = bug.GetComponent <BossBug>(); bossBugCtrl.Init(data.health); } }
IEnumerator SpawnBug(BugData data) { yield return(new WaitForSeconds(data.spawnTime)); if (!data.flying) { Transform spawnLocation = data.fromLeft ? leftGroundSpawn : rightGroundSpawn; GameObject bug = Instantiate(groundBugPrefab, spawnLocation.position, Quaternion.identity); Bug bugCtrl = bug.GetComponent <Bug>(); bugCtrl.Init(data); LinearMove movementCtrl = bug.GetComponent <LinearMove>(); movementCtrl.Init(data.fromLeft, data.speed); } else { Transform spawnLocation = data.fromLeft ? leftAirSpawn : rightAirSpawn; GameObject bug = Instantiate(airBugPrefab, spawnLocation.position, Quaternion.identity); Bug bugCtrl = bug.GetComponent <Bug>(); bugCtrl.Init(data); SineMove movementCtrl = bug.GetComponent <SineMove>(); movementCtrl.Init(data.fromLeft, data.speed, spawnLocation.position.y, -1, -1); } }
IEnumerator SpawnBug(int subIndex, BugData data) { yield return(new WaitForSeconds(data.spawnTime)); Transform spawnLocation = null; if (bugNum == 1) { spawnLocation = SpawnPosition1; } else if (bugNum == 2) { if (subIndex == 1) { spawnLocation = SpawnPosition21; } else if (subIndex == 2) { spawnLocation = SpawnPosition22; } } else if (bugNum == 3) { if (subIndex == 1) { spawnLocation = SpawnPosition31; } else if (subIndex == 2) { spawnLocation = SpawnPosition32; } else if (subIndex == 3) { spawnLocation = SpawnPosition33; } } else if (bugNum == 4) { if (subIndex == 1) { spawnLocation = SpawnPosition41; } else if (subIndex == 2) { spawnLocation = SpawnPosition42; } else if (subIndex == 3) { spawnLocation = SpawnPosition43; } else if (subIndex == 4) { spawnLocation = SpawnPosition44; } } GameObject bug = Instantiate(groundBugPrefab, spawnLocation.position, Quaternion.identity); Bug bugCtrl = bug.GetComponent <Bug>(); bugCtrl.Init(data); }