//Populate the stats texts with the stats of the bug passed as parameter
 public void PopulateStatsTexts(Bug bug)
 {
     if(bug)
     {
         lifeText.text = bug.GetLife() + " / " + bug.GetMaxLife();
         attackText.text = bug.GetAttack().ToString();
         defenseText.text = bug.GetDefense().ToString();
     }
     else
     {
         lifeText.text = None;
         attackText.text = None;
         defenseText.text = None;
     }
 }