Exemple #1
0
 void Update()
 {
     if (status["atScene"] != null)
     {
         //ParseText.AtScene(this, status["atScene"]);     // set: status["atScene"] = null
     }
     else
     {
         if (m_isGameOver)
         {
             m_isGameOver = false;
             StartCoroutine(GameOver(0.3f));
         }
     }
     BubbleController.PopLeftChat(this);
 }