Exemple #1
0
    // Initialization
    void Start()
    {
        // Extract terrain information
        if (!terrain)
        {
            terrain = Terrain.activeTerrain;
        }
        terrain_collider        = terrain.GetComponent <Collider>();
        terrain_data            = terrain.terrainData;
        terrain_size            = terrain_data.size;
        heightmap_width         = terrain_data.heightmapResolution;
        heightmap_height        = terrain_data.heightmapResolution;
        heightmap_data          = terrain_data.GetHeights(0, 0, heightmap_width, heightmap_height);
        heightmap_data_constant = terrain_data.GetHeights(0, 0, heightmap_width, heightmap_height);
        heightmap_data_filtered = terrain_data.GetHeights(0, 0, heightmap_width, heightmap_height);
        current_brush           = null;
        current_brush_primitive = null;

        // Get classes
        _feetPlacement = FindObjectOfType <IKFeetPlacement>();
        _ragdoll       = FindObjectOfType <Ragdoll>();

        // Retrieve mass from Ragdoll
        mass          = _ragdoll.CalculateMass();
        primitiveMass = primitiveCollider.gameObject.GetComponent <Rigidbody>().mass;

        // Time elapsed
        elapsed = 0f;
    }
Exemple #2
0
    public void Activate()
    {
        BrushPhysics active_brush = terrain.GetBrush();

        if (active_brush)
        {
            active_brush.Deactivate();
        }
        terrain.SetBrush(this);
        active = true;
    }
Exemple #3
0
    public override void OnInspectorGUI()
    {
        BrushPhysics myBrush = (BrushPhysics)target;

        if (myBrush.IsActive())
        {
            DrawDefaultInspector();
        }

        if (ToggleButtonStyleNormal == null)
        {
            ToggleButtonStyleNormal  = "Button";
            ToggleButtonStyleToggled = new GUIStyle(ToggleButtonStyleNormal);
            ToggleButtonStyleToggled.normal.background = ToggleButtonStyleToggled.active.background;
        }

        GUIStyle style = myBrush.IsActive() ? ToggleButtonStyleToggled : ToggleButtonStyleNormal;

        if (GUILayout.Button("Use", style))
        {
            myBrush.Toggle();
        }
    }
Exemple #4
0
 // Get and set active brushes
 public void SetBrush(BrushPhysics brush)
 {
     Debug.Log("[INFO] Setting brush to " + brush);
     current_brush = brush;
 }