// Start is called before the first frame update public static void ImportBrushes(string brushFolder, DrawingPalette drawingPalette) { // getting brush files content from resources TextAsset[] files = Resources.LoadAll <TextAsset>(brushFolder); for (int i = 0; i < files.Length; i++) { BrushImporter.ImportBrush(files[i].text, drawingPalette); } }