// Start is called before the first frame update public static void ImportBrushes(string brushFolder, DrawingPalette drawingPalette) { // getting brush files content from resources TextAsset[] files = Resources.LoadAll <TextAsset>(brushFolder); for (int i = 0; i < files.Length; i++) { BrushImporter.ImportBrush(files[i].text, drawingPalette); } }
public void Start() { actualBrushSelected = 0; brushesList = new List <Brush>(); // adding default brushes AddBrush(DefaultBrushes.GetCircleBrush()); AddBrush(DefaultBrushes.GetSquareBrush()); AddBrush(DefaultBrushes.GetTriangleBrush()); colorPickerEnabled = false; eraserEnabled = false; paletteEnabled = false; // importing brushes from resources BrushImporter.ImportBrushes(brushesFolder, this); uIController.Init(); }