/**
         * @inheritDoc
         */
        public void RayCast(BroadPhaseRayCastCallback callback, b2RayCastInput input)
        {
            b2RayCastInput subInput = new  b2RayCastInput();

            subInput.p1.SetV(input.p1);
            subInput.p2.SetV(input.p2);
            subInput.maxFraction = input.maxFraction;


            float dx = (input.p2.x - input.p1.x) * m_quantizationFactor.x;
            float dy = (input.p2.y - input.p1.y) * m_quantizationFactor.y;

            int sx = dx < -float.MinValue ? -1 : (dx > float.MinValue ? 1 : 0);
            int sy = dy < -float.MinValue ? -1 : (dy > float.MinValue ? 1 : 0);

            //b2Settings.b2Assert(sx!=0||sy!=0);

            float p1x = m_quantizationFactor.x * (input.p1.x - m_worldAABB.lowerBound.x);
            float p1y = m_quantizationFactor.y * (input.p1.y - m_worldAABB.lowerBound.y);

            List <uint> startValues  = new List <uint>();
            List <uint> startValues2 = new List <uint>();

            startValues[0]  = (uint)(p1x) & (b2Settings.USHRT_MAX - 1);
            startValues[1]  = (uint)(p1y) & (b2Settings.USHRT_MAX - 1);
            startValues2[0] = startValues[0] + 1;
            startValues2[1] = startValues[1] + 1;

            List <uint> startIndices = new List <uint> ();

            int xIndex;
            int yIndex;

            b2Proxy proxy;


            //First deal with all the proxies that contain segment.p1
            uint        lowerIndex    = 0;
            uint        upperIndex    = 0;
            List <uint> lowerIndexOut = new List <uint>();

            lowerIndexOut.Add(lowerIndex);
            List <uint> upperIndexOut = new List <uint>();

            upperIndexOut.Add(upperIndex);
            QueryAxis(lowerIndexOut, upperIndexOut, startValues[0], startValues2[0], m_bounds[0], (uint)(2 * m_proxyCount), 0);
            if (sx >= 0)
            {
                xIndex = (int)(upperIndexOut[0] - 1);
            }
            else
            {
                xIndex = (int)(lowerIndexOut[0]);
            }
            QueryAxis(lowerIndexOut, upperIndexOut, startValues[1], startValues2[1], m_bounds[1], (uint)(2 * m_proxyCount), 1);
            if (sy >= 0)
            {
                yIndex = (int)(upperIndexOut[0] - 1);
            }
            else
            {
                yIndex = (int)lowerIndexOut[0];
            }

            // Callback for starting proxies:
            for (int i = 0; i < m_queryResultCount; i++)
            {
                //subInput.maxFraction = callback(m_queryResults[i], subInput);
                subInput.maxFraction = callback(subInput, m_queryResults[i]);
            }

            //Now work through the rest of the segment
            for (;;)
            {
                float xProgress = 0;
                float yProgress = 0;
                //Move on to next bound
                xIndex += sx >= 0?1: -1;
                if (xIndex < 0 || xIndex >= m_proxyCount * 2)
                {
                    break;
                }
                if (sx != 0)
                {
                    xProgress = (m_bounds[0][xIndex].value - p1x) / dx;
                }
                //Move on to next bound
                yIndex += sy >= 0?1: -1;
                if (yIndex < 0 || yIndex >= m_proxyCount * 2)
                {
                    break;
                }
                if (sy != 0)
                {
                    yProgress = (m_bounds[1][yIndex].value - p1y) / dy;
                }
                for (;;)
                {
                    if (sy == 0 || (sx != 0 && xProgress < yProgress))
                    {
                        if (xProgress > subInput.maxFraction)
                        {
                            break;
                        }

                        //Check that we are entering a proxy, not leaving
                        if (sx > 0?m_bounds[0][xIndex].IsLower():m_bounds[0][xIndex].IsUpper())
                        {
                            //Check the other axis of the proxy
                            proxy = m_bounds[0][xIndex].proxy;
                            if (sy >= 0)
                            {
                                if (proxy.lowerBounds[1] <= yIndex - 1 && proxy.upperBounds[1] >= yIndex)
                                {
                                    //Add the proxy
                                    //subInput.maxFraction = callback(proxy, subInput);
                                    subInput.maxFraction = callback(subInput, proxy);
                                }
                            }
                            else
                            {
                                if (proxy.lowerBounds[1] <= yIndex && proxy.upperBounds[1] >= yIndex + 1)
                                {
                                    //Add the proxy
                                    //subInput.maxFraction = callback(proxy, subInput);
                                    subInput.maxFraction = callback(subInput, proxy);
                                }
                            }
                        }

                        //Early out
                        if (subInput.maxFraction == 0)
                        {
                            break;
                        }

                        //Move on to the next bound
                        if (sx > 0)
                        {
                            xIndex++;
                            if (xIndex == m_proxyCount * 2)
                            {
                                break;
                            }
                        }
                        else
                        {
                            xIndex--;
                            if (xIndex < 0)
                            {
                                break;
                            }
                        }
                        xProgress = (m_bounds[0][xIndex].value - p1x) / dx;
                    }
                    else
                    {
                        if (yProgress > subInput.maxFraction)
                        {
                            break;
                        }

                        //Check that we are entering a proxy, not leaving
                        if (sy > 0?m_bounds[1][yIndex].IsLower():m_bounds[1][yIndex].IsUpper())
                        {
                            //Check the other axis of the proxy
                            proxy = m_bounds[1][yIndex].proxy;
                            if (sx >= 0)
                            {
                                if (proxy.lowerBounds[0] <= xIndex - 1 && proxy.upperBounds[0] >= xIndex)
                                {
                                    //Add the proxy
                                    //subInput.maxFraction = callback(proxy, subInput);
                                    subInput.maxFraction = callback(subInput, proxy);
                                }
                            }
                            else
                            {
                                if (proxy.lowerBounds[0] <= xIndex && proxy.upperBounds[0] >= xIndex + 1)
                                {
                                    //Add the proxy
                                    //subInput.maxFraction = callback(proxy, subInput);
                                    subInput.maxFraction = callback(subInput, proxy);
                                }
                            }
                        }

                        //Early out
                        if (subInput.maxFraction == 0)
                        {
                            break;
                        }

                        //Move on to the next bound
                        if (sy > 0)
                        {
                            yIndex++;
                            if (yIndex == m_proxyCount * 2)
                            {
                                break;
                            }
                        }
                        else
                        {
                            yIndex--;
                            if (yIndex < 0)
                            {
                                break;
                            }
                        }
                        yProgress = (m_bounds[1][yIndex].value - p1y) / dy;
                    }
                }
                break;
            }

            // Prepare for next query.
            m_queryResultCount = 0;
            IncrementTimeStamp();

            return;
        }
Exemple #2
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        /// <summary>
        /// Ray-cast against the proxies in the tree. This relies on the callback
        /// to perform a exact ray-cast in the case were the proxy contains a Shape.
        /// The callback also performs the any collision filtering. This has performance
        /// roughly equal to k * log(n), where k is the number of collisions and n is the
        /// number of proxies in the tree.
        /// </summary>
        /// <param name="callback">A callback class that is called for each proxy that is hit by the ray.</param>
        /// <param name="input">The ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).</param>
        public void RayCast(BroadPhaseRayCastCallback callback, ref RayCastInput input)
        {
            Vector2 p1 = input.Point1;
            Vector2 p2 = input.Point2;
            Vector2 r  = p2 - p1;

            Debug.Assert(r.LengthSquared() > 0.0f);
            r = Vector2.Normalize(r);

            // v is perpendicular to the segment.
            Vector2 absV = MathUtils.Abs(new Vector2(-r.Y, r.X)); //FPE: Inlined the 'v' variable

            // Separating axis for segment (Gino, p80).
            // |dot(v, p1 - c)| > dot(|v|, h)

            float maxFraction = input.MaxFraction;

            // Build a bounding box for the segment.
            AABB segmentAABB = new AABB();

            {
                Vector2 t = p1 + maxFraction * (p2 - p1);
                segmentAABB.LowerBound = Vector2.Min(p1, t);
                segmentAABB.UpperBound = Vector2.Max(p1, t);
            }

            _raycastStack.Clear();
            _raycastStack.Push(_root);

            while (_raycastStack.Count > 0)
            {
                int nodeId = _raycastStack.Pop();
                if (nodeId == NullNode)
                {
                    continue;
                }

                //TreeNode<T>* node = &_nodes[nodeId];

                if (AABB.TestOverlap(ref _nodes[nodeId].AABB, ref segmentAABB) == false)
                {
                    continue;
                }

                // Separating axis for segment (Gino, p80).
                // |dot(v, p1 - c)| > dot(|v|, h)
                Vector2 c          = _nodes[nodeId].AABB.Center;
                Vector2 h          = _nodes[nodeId].AABB.Extents;
                float   separation = Math.Abs(Vector2.Dot(new Vector2(-r.Y, r.X), p1 - c)) - Vector2.Dot(absV, h);
                if (separation > 0.0f)
                {
                    continue;
                }

                if (_nodes[nodeId].IsLeaf())
                {
                    RayCastInput subInput;
                    subInput.Point1      = input.Point1;
                    subInput.Point2      = input.Point2;
                    subInput.MaxFraction = maxFraction;

                    float value = callback(ref subInput, nodeId);

                    if (value == 0.0f)
                    {
                        // the client has terminated the raycast.
                        return;
                    }

                    if (value > 0.0f)
                    {
                        // Update segment bounding box.
                        maxFraction = value;
                        Vector2 t = p1 + maxFraction * (p2 - p1);
                        segmentAABB.LowerBound = Vector2.Min(p1, t);
                        segmentAABB.UpperBound = Vector2.Max(p1, t);
                    }
                }
                else
                {
                    _raycastStack.Push(_nodes[nodeId].Child1);
                    _raycastStack.Push(_nodes[nodeId].Child2);
                }
            }
        }
Exemple #3
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        /**
         * Ray-cast against the proxies in the tree. This relies on the callback
         * to perform a exact ray-cast in the case were the proxy contains a shape.
         * The callback also performs the any collision filtering. This has performance
         * roughly equal to k * log(n), where k is the number of collisions and n is the
         * number of proxies in the tree.
         * @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
         * @param callback a callback class that is called for each proxy that is hit by the ray.
         * It should be of signature:
         * ----- <code>function callback(input:b2RayCastInput, proxy:*):void</code>
         * <code>function callback(input:b2RayCastInput, proxy:*):Number</code>
         */
        public void RayCast(BroadPhaseRayCastCallback callback, b2RayCastInput input)
        {
            if (m_root == null)
            {
                return;
            }

            b2Vec2 p1 = input.p1;
            b2Vec2 p2 = input.p2;
            b2Vec2 r  = b2Math.SubtractVV(p1, p2);

            //b2Settings.b2Assert(r.LengthSquared() > 0.0);
            r.Normalize();

            // v is perpendicular to the segment
            b2Vec2 v     = b2Math.CrossFV(1.0f, r);
            b2Vec2 abs_v = b2Math.AbsV(v);

            float maxFraction = input.maxFraction;

            // Build a bounding box for the segment
            b2AABB segmentAABB = new b2AABB();
            float  tX;
            float  tY;
            {
                tX = p1.x + maxFraction * (p2.x - p1.x);
                tY = p1.y + maxFraction * (p2.y - p1.y);
                segmentAABB.lowerBound.x = Mathf.Min(p1.x, tX);
                segmentAABB.lowerBound.y = Mathf.Min(p1.y, tY);
                segmentAABB.upperBound.x = Mathf.Max(p1.x, tX);
                segmentAABB.upperBound.y = Mathf.Max(p1.y, tY);
            }

            Dictionary <int, b2DynamicTreeNode> stack = new Dictionary <int, b2DynamicTreeNode>();

            int count = 0;

            stack[count++] = m_root;

            while (count > 0)
            {
                b2DynamicTreeNode node = stack[--count];

                if (node.aabb.TestOverlap(segmentAABB) == false)
                {
                    continue;
                }

                // Separating axis for segment (Gino, p80)
                // |dot(v, p1 - c)| > dot(|v|,h)

                b2Vec2 c          = node.aabb.GetCenter();
                b2Vec2 h          = node.aabb.GetExtents();
                float  separation = Mathf.Abs(v.x * (p1.x - c.x) + v.y * (p1.y - c.y))
                                    - abs_v.x * h.x - abs_v.y * h.y;
                if (separation > 0.0f)
                {
                    continue;
                }

                if (node.IsLeaf())
                {
                    b2RayCastInput subInput = new b2RayCastInput();
                    subInput.p1 = input.p1;
                    subInput.p2 = input.p2;
                    //*************by kingBook 2015/10/22 16:17*************
                    subInput.maxFraction = maxFraction;
                    float value = callback(subInput, node);
                    if (value == 0)
                    {
                        return;
                    }
                    if (value > 0)
                    {
                        //Update the segment bounding box
                        maxFraction = value;
                        //******************************************************
                        tX = p1.x + maxFraction * (p2.x - p1.x);
                        tY = p1.y + maxFraction * (p2.y - p1.y);
                        segmentAABB.lowerBound.x = Mathf.Min(p1.x, tX);
                        segmentAABB.lowerBound.y = Mathf.Min(p1.y, tY);
                        segmentAABB.upperBound.x = Mathf.Max(p1.x, tX);
                        segmentAABB.upperBound.y = Mathf.Max(p1.y, tY);
                    }
                }
                else
                {
                    // No stack limit, so no assert
                    stack[count++] = node.child1;
                    stack[count++] = node.child2;
                }
            }
        }
Exemple #4
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 /// <summary>
 /// Ray-cast against the proxies in the tree. This relies on the callback
 /// to perform a exact ray-cast in the case were the proxy contains a shape.
 /// The callback also performs the any collision filtering. This has performance
 /// roughly equal to k * log(n), where k is the number of collisions and n is the
 /// number of proxies in the tree.
 /// </summary>
 /// <param name="callback">A callback class that is called for each proxy that is hit by the ray.</param>
 /// <param name="input">The ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).</param>
 public void RayCast(BroadPhaseRayCastCallback callback, ref RayCastInput input)
 {
     _tree.RayCast(callback, ref input);
 }
Exemple #5
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        private Func <RayCastInput, Element <FixtureProxy>, float> TransformRayCallback(BroadPhaseRayCastCallback callback)
        {
            Func <RayCastInput, Element <FixtureProxy>, float> newCallback =
                (input, qtnode) => callback(ref input, qtnode.Value.ProxyId);

            return(newCallback);
        }
Exemple #6
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 public void RayCast(BroadPhaseRayCastCallback callback, ref RayCastInput input)
 {
     _quadTree.RayCast(TransformRayCallback(callback), ref input);
 }
 /**
  * @inheritDoc
  */
 public void RayCast(BroadPhaseRayCastCallback callback, b2RayCastInput input)
 {
     m_tree.RayCast(callback, input);
 }