public AgentConfig(VehicleData vehicleData) { Name = vehicleData.Name; Connection = vehicleData.Bridge != null ? vehicleData.Bridge.ConnectionString : ""; AssetGuid = vehicleData.AssetGuid; #if UNITY_EDITOR if (vehicleData.Id.EndsWith(".prefab")) { AssetBundle = vehicleData.Id; AssetGuid = vehicleData.Id; } else #endif { AssetBundle = Web.WebUtilities.GenerateLocalPath(vehicleData.AssetGuid, BundleConfig.BundleTypes.Vehicle); } Sensors = vehicleData.Sensors; //Load sensors from the configuration if no sensors are set if ((Sensors == null || Sensors.Length == 0) && vehicleData.SensorsConfigurations != null && vehicleData.SensorsConfigurations.Length > 0) { Sensors = vehicleData.SensorsConfigurations[0].Sensors; } if (vehicleData.Bridge != null && !string.IsNullOrEmpty(vehicleData.Bridge.Type)) { Bridge = BridgePlugins.Get(vehicleData.Bridge.Type); if (Bridge == null) { throw new Exception($"Bridge {vehicleData.Bridge.Type} not found"); } } }
public void Init(BridgePlugin plugin) { Bridge = new BridgeInstance(plugin); }