/// <summary>
 /// Sets the content of the region.
 /// </summary>
 /// <param name="screen">The screen.</param>
 /// <param name="vrName">Name of the region (viewRange).</param>
 /// <param name="content">The content.</param>
 /// <returns>true if the content could be set, otherwise false</returns>
 private bool setRegionContent(BrailleIOScreen screen, String vrName, Object content)
 {
     if (screen != null)
     {
         BrailleIOViewRange vr = screen.GetViewRange(vrName);
         if (vr != null)
         {
             if (content != null)
             {
                 if (content is bool[, ])
                 {
                     vr.SetMatrix(content as bool[, ]);
                 }
                 else if (content is Bitmap)
                 {
                     vr.SetBitmap(content as Bitmap);
                 }
                 else if (content is String)
                 {
                     vr.SetText(content.ToString());
                 }
                 else
                 {
                     return(false);
                 }
                 return(true);
             }
             else
             {
                 vr.SetMatrix(null);
             }                            //TODO: check if this works
         }
     }
     return(false);
 }
 /// <summary>
 /// Sets the content of the region.
 /// </summary>
 /// <param name="screen">The screen.</param>
 /// <param name="vrName">Name of the region (viewRange).</param>
 /// <param name="content">The content.</param>
 /// <param name="renderer">The renderer to use to transform the content into a matrix.</param>
 /// <returns>true if the content could be set, otherwise false</returns>
 public bool SetRegionContent(BrailleIOScreen screen, String vrName, Object content, IBrailleIOContentRenderer renderer)
 {
     if (screen != null)
     {
         BrailleIOViewRange vr = screen.GetViewRange(vrName);
         if (vr != null)
         {
             if (content != null)
             {
                 vr.SetOtherContent(content, renderer);
             }
             else
             {
                 vr.SetMatrix(null);
             }
         }
     }
     return(false);
 }
Exemple #3
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        private bool[,] RenderTextBox(IViewBoxModel view, UiElement textBoxContent)
        {
            bool[,] viewMatrix;
            if (textBoxContent.isDisabled)
            {
                viewMatrix = Helper.createBoxDeaktivatedUpDown(view.ViewBox.Height, view.ViewBox.Width);
            }
            else
            {
                viewMatrix = Helper.createBox(view.ViewBox.Height, view.ViewBox.Width); //erstmal eine eckige Matrix
            }

            //Ecke links oben abrunden
            Debug.Print(viewMatrix.GetLength(0).ToString());
            Debug.Print(viewMatrix.GetLength(1).ToString());
            if (viewMatrix.GetLength(0) <= 0 || viewMatrix.GetLength(1) <= 0)
            {
                return(new bool[0, 0]);
            }
            viewMatrix[0, 0] = false;
            if (viewMatrix.GetLength(1) > 1)
            {
                viewMatrix[1, 0] = false;
            }
            if (viewMatrix.GetLength(0) > 1)
            {
                viewMatrix[0, 1] = false;
            }
            if (viewMatrix.GetLength(0) > 1 && viewMatrix.GetLength(1) > 1)
            {
                viewMatrix[1, 1] = true;
            }

            BrailleIOViewRange tmpBoxView = new BrailleIOViewRange(view.ViewBox.Left, view.ViewBox.Top, view.ViewBox.Width, view.ViewBox.Height);

            tmpBoxView.Name = "_B_" + textBoxContent.screenName + view.ViewBox.Left + view.ViewBox.Top + view.ViewBox.Width + view.ViewBox.Height;
            // tmpBoxView.SetText(textBoxText);
            tmpBoxView.SetMatrix(viewMatrix);
            // tmpBoxView.ShowScrollbars = true;
            tmpBoxView.SetYOffset(0);
            tmpBoxView.SetZIndex(2);

            object        cM       = textBoxContent.text as object;
            IViewBoxModel tmpModel = tmpBoxView as IViewBoxModel;

            callAllPreHooks(ref tmpModel, ref cM);
            tmpBoxView = tmpBoxView as BrailleIOViewRange;
            BrailleIOMediator brailleIOMediator = BrailleIOMediator.Instance;
            BrailleIOScreen   screen            = (BrailleIOScreen)brailleIOMediator.GetView(textBoxContent.screenName);

            if (screen != null)
            {
                BrailleIOViewRange viewRange = screen.GetViewRange(tmpBoxView.Name);
                if (viewRange == null)
                {
                    ((BrailleIOScreen)brailleIOMediator.GetView(textBoxContent.screenName)).AddViewRange(tmpBoxView.Name, tmpBoxView);
                }
            }

            callAllPostHooks(tmpBoxView, cM, ref viewMatrix, false);
            return(viewMatrix);
        }
Exemple #4
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        /// <summary>
        /// Called every frame to drive the game logic
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Tick()
        {
            // Push the last update to the screen

            if (!buffers[0].Equals(buffers[1]) || textRegionDirty)
            {
                textRegionDirty = false;
                Render();
            }

            // Update the controllers
            characterController.Update();
            levelController.Update();
            dialogueController.Update();


            // Do the rendering/sound stuff. TODO: Clean this up with views
            buffers[bufferIndex].Clear();

            buffers[bufferIndex].X = (levelModel.Avatar.X + levelModel.Avatar.Width / 2) - buffers[bufferIndex].Width / 2;
            buffers[bufferIndex].Y = (levelModel.Avatar.Y + levelModel.Avatar.Height / 2) - buffers[bufferIndex].Height / 2;

            foreach (WorldObject obj in levelModel.level.Objects)
            {
                if (!obj.isHidden)
                {
                    buffers[bufferIndex].Draw(obj);
                }
            }

            buffers[bufferIndex].Draw(levelModel.Avatar);
            mainRegion.SetMatrix(buffers[bufferIndex].Data);

            bufferIndex = (bufferIndex + 1) % 2;

            if (gameState == GameState.Event && gameDialogue.HasAction())
            {
                if (detailRegion.GetText() != gameDialogue.GetCurrent())
                {
                    detailRegion.SetText(gameDialogue.GetCurrent());
                    textRegionDirty = true;
                    Audio.AbortCurrentSound();
                    Audio.PlaySound(gameDialogue.GetCurrent());
                }

                if (!detailRegion.IsVisible())
                {
                    detailRegion.SetVisibility(true);
                    textRegionDirty = true;
                }
            }
            else
            {
                Audio.AbortCurrentSound();
                detailRegion.SetText(string.Empty);

                if (detailRegion.IsVisible())
                {
                    textRegionDirty = true;
                    detailRegion.SetVisibility(false);
                }
            }
        }