/// <summary>
 /// Moves the content of the view in horizontal direction.
 /// </summary>
 /// <param name="vr">The view to move the content of.</param>
 /// <param name="pins">The pins to move in horizontal direction. Negative values will move the content to the right; positive values to the left.</param>
 /// <param name="render">if set to <c>true</c> a new rendering is forced.</param>
 /// <returns>
 ///   <c>true</c> if the content was moved successfully.
 /// </returns>
 /// <remarks>
 /// Views will change their presentation only after calling <see cref="BrailleIOMediator.Instance.RenderDisplay()" />.
 /// Call the <c>RenderDisplay()</c> function after you have done all your changes to see the results.
 /// </remarks>
 public static bool MoveHorizontal(BrailleIOViewRange vr, int pins, bool render = false)
 {
     if (vr != null)
     {
         int oldO = vr.GetXOffset();
         vr.MoveHorizontal(pins);
         if (render && BrailleIOMediator.Instance != null)
         {
             BrailleIOMediator.Instance.RenderDisplay();
         }
         return(oldO != vr.GetXOffset());
     }
     return(false);
 }
        /// <summary>
        /// If Braille text is at the requested position in the given view range that this function tries to get the corresponding text.
        /// </summary>
        /// <param name="vr">The viewrange to check.</param>
        /// <param name="e">the gesture event</param>
        private String checkForTouchedBrailleText(BrailleIOViewRange vr, GestureEventArgs e)
        {
            if (vr.ContentRender is ITouchableRenderer && e != null && e.Gesture != null)
            {
                var touchRendeer = (ITouchableRenderer)vr.ContentRender;
                // calculate the position in the content
                int x = (int)e.Gesture.NodeParameters[0].X;
                int y = (int)e.Gesture.NodeParameters[0].Y;

                x = x - vr.ViewBox.X - vr.ContentBox.X - vr.GetXOffset();
                y = y - vr.ViewBox.Y - vr.ContentBox.Y - vr.GetYOffset();

                var touchedElement = touchRendeer.GetContentAtPosition(x, y);
                if (touchedElement != null && touchedElement is RenderElement)
                {
                    var touchedValue = ((RenderElement)touchedElement).GetValue();
                    if (((RenderElement)touchedElement).HasSubParts())
                    {
                        List <RenderElement> touchedSubparts = ((RenderElement)touchedElement).GetSubPartsAtPoint(x, y);
                        if (touchedSubparts != null && touchedSubparts.Count > 0)
                        {
                            touchedValue = touchedSubparts[0].GetValue();
                        }
                    }
                    System.Diagnostics.Debug.WriteLine("----- [BRAILLE TEXT TOUCHED] : '" + touchedValue.ToString() + "'");
                    return(touchedValue.ToString());
                }
            }
            return(String.Empty);
        }
        /// <summary>
        /// Move the content of the given view range in horizontal direction.
        /// </summary>
        /// <param name="viewName">name of the view</param>
        /// <param name="viewRangeName">name of the view range</param>
        /// <param name="steps">count of pins to move</param>
        protected bool moveHorizontal(string viewName, string viewRangeName, int steps)
        {
            if (io == null && io.GetView(viewName) as BrailleIOScreen != null)
            {
                return(false);
            }
            BrailleIOViewRange vr = ((BrailleIOScreen)io.GetView(viewName)).GetViewRange(viewRangeName);

            if (GetVisibleScreen().Name.Equals(BS_MINIMAP_NAME))
            {
                vr = screenBeforeMinimap.GetViewRange(viewRangeName); // offset has to be the offset of mainscreen view range instead of minimap view range, because minimap offset is always 0/0
            }
            if (vr != null)
            {
                if ((steps > 0 && vr.GetXOffset() >= 0) || (new Point(vr.GetXOffset(), vr.GetYOffset()).Equals(vr.MoveHorizontal(steps))))
                {
                    audioRenderer.PlayWaveImmediately(StandardSounds.End);
                    return(false);
                }
            }
            io.RefreshDisplay(true);
            return(true);
        }
Exemple #4
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        /// <summary>
        /// Gets the view port of a given view. The viewPort is the
        /// presented part of the content.
        ///
        /// ┌────────────────────┐ -- content
        /// │                    │
        /// │   ╔════════╗╌╌ viewPort
        /// │   ║        ║       │
        /// │   ╚════════╝       │
        /// │                    │
        /// └────────────────────┘
        /// </summary>
        /// <param name="view">The view.</param>
        /// <returns></returns>
        static Rectangle GetViewPort(BrailleIOViewRange view)
        {
            Rectangle viewPort = new Rectangle();

            if (view != null)
            {
                viewPort.Width  = view.ContentBox.Width;
                viewPort.Height = view.ContentBox.Height;
                viewPort.X      = -view.GetXOffset();
                viewPort.Y      = -view.GetYOffset();
            }

            return(viewPort);
        }
        void zoom(string viewName, string viewRangeName, double factor)
        {
            if (IO == null && IO.GetView(viewName) as BrailleIOScreen != null)
            {
                return;
            }
            // zoom in
            BrailleIOViewRange vr = ((BrailleIOScreen)IO.GetView(viewName)).GetViewRange(viewRangeName);

            if (vr != null)
            {
                if (vr.GetZoom() > 0)
                {
                    //TODO: make zoom to center
                    var   oldZoom   = vr.GetZoom();
                    var   newZoom   = oldZoom * factor;
                    var   oldvrdin  = vr.ViewBox;
                    Point oldcenter = new Point(
                        (int)Math.Round(((double)oldvrdin.Width / 2) + (vr.GetXOffset() * -1)),
                        (int)Math.Round(((double)oldvrdin.Height / 2) + (vr.GetYOffset() * -1))
                        );

                    Point newCenter = new Point(
                        (int)Math.Round(oldcenter.X * newZoom / oldZoom),
                        (int)Math.Round(oldcenter.Y * newZoom / oldZoom)
                        );

                    Point newOffset = new Point(
                        (int)Math.Round((newCenter.X - ((double)oldvrdin.Width / 2)) * -1),
                        (int)Math.Round((newCenter.Y - ((double)oldvrdin.Height / 2)) * -1)
                        );

                    vr.SetZoom(newZoom);

                    vr.SetXOffset(newOffset.X);
                    vr.SetYOffset(newOffset.Y);
                }
            }

            this.
            IO.RenderDisplay();
        }
        /// <summary>
        /// Set the Zooms factor of the view to the given factor.
        /// </summary>
        /// <param name="vr">The view to change the zoom factor.</param>
        /// <param name="factor">The new zoom-factor.</param>
        /// <param name="render">if set to <c>true</c> a new rendering is forced.</param>
        /// <returns>
        ///   <c>true</c> if the zoom factor of the view was changed successfully.
        /// </returns>
        /// <exception cref="System.ArgumentException">Zoom-factor must be not 0! - factor</exception>
        /// <remarks>
        /// Views will change their presentation only after calling <see cref="BrailleIOMediator.Instance.RenderDisplay()" />.
        /// Call the <c>RenderDisplay()</c> function after you have done all your changes to see the results.
        /// </remarks>
        public static bool ZoomTo(BrailleIOViewRange vr, double factor, bool render = false)
        {
            if (factor == 0.0)
            {
                throw new ArgumentException("Zoom-factor must be not 0!", "factor");
            }

            if (vr != null)
            {
                var   oldZoom   = vr.GetZoom();
                var   newZoom   = factor;
                var   oldvrdin  = vr.ViewBox;
                Point oldcenter = new Point(
                    (int)Math.Round(((double)oldvrdin.Width / 2) + (vr.GetXOffset() * -1)),
                    (int)Math.Round(((double)oldvrdin.Height / 2) + (vr.GetYOffset() * -1))
                    );

                Point newCenter = new Point(
                    (int)Math.Round(oldcenter.X * newZoom / oldZoom),
                    (int)Math.Round(oldcenter.Y * newZoom / oldZoom)
                    );

                Point newOffset = new Point(
                    (int)Math.Round((newCenter.X - ((double)oldvrdin.Width / 2)) * -1),
                    (int)Math.Round((newCenter.Y - ((double)oldvrdin.Height / 2)) * -1)
                    );

                vr.SetZoom(newZoom);

                vr.SetXOffset(newOffset.X);
                vr.SetYOffset(newOffset.Y);

                if (render && BrailleIOMediator.Instance != null)
                {
                    BrailleIOMediator.Instance.RenderDisplay();
                }
                return(oldZoom != vr.GetZoom());
            }
            return(false);
        }
        /// <summary>
        /// Synchronize the zoom and x/y offset of the given view range with that of the center view range of the visible screen.
        /// </summary>
        /// <param name="vr">view range that should be syncronized with visible center</param>
        private void syncViewRangeWithVisibleCenterViewRange(BrailleIOViewRange vr)
        {
            BrailleIOScreen vs = GetVisibleScreen();

            if (!vs.Name.Equals(BS_MINIMAP_NAME))
            {
                BrailleIOViewRange visibleCenterVR = vs.GetViewRange(VR_CENTER_NAME);
                double             zoom            = visibleCenterVR.GetZoom();
                int x = visibleCenterVR.GetXOffset();
                int y = visibleCenterVR.GetYOffset();

                if (visibleCenterVR.ContentHeight <= vr.ContentBox.Height && visibleCenterVR.ContentWidth <= vr.ContentBox.Width)
                {
                    vr.SetZoom(-1); // für Anpassung bei kleinster Zoomstufe
                }
                else
                {
                    vr.SetZoom(zoom);
                }
                vr.SetXOffset(x);
                vr.SetYOffset(y);
            }
        }
        /// <summary>
        /// Zooms the given view range to the new zoom level and calculates the new offset out of the old center position.
        /// </summary>
        /// <param name="vr">view range that should be zoomed</param>
        /// <param name="oldZoom">old zoom of the view range</param>
        /// <param name="newZoom">new zoom</param>
        /// <returns>true, if zoom was successful</returns>
        private bool zoom(BrailleIOViewRange vr, double oldZoom, double newZoom)
        {
            if (vr != null)
            {
                Point oldCenter   = new Point();
                var   oldvrdin    = vr.ContentBox;
                bool  zoomToShape = false;
                Point oldOffset   = new Point(vr.GetXOffset(), vr.GetYOffset());

                // Prüfung auf größte Zoomstufe
                if (newZoom > vr.MAX_ZOOM_LEVEL)
                {
                    if (oldZoom == vr.MAX_ZOOM_LEVEL)
                    {
                        return(false);
                    }
                    newZoom = vr.MAX_ZOOM_LEVEL;
                }
                // Prüfung auf kleinste Zoomstufe
                if (vr.ContentBox.Height >= vr.ContentHeight && vr.ContentBox.Width >= vr.ContentWidth)
                {
                    if (oldZoom >= newZoom)
                    {
                        return(false);
                    }

                    oldCenter = Point.Empty;
                    // central point of focused element as center for zooming
                    if (OoConnector.Instance != null && OoConnector.Instance.Observer != null)
                    {
                        OoShapeObserver shape = OoConnector.Instance.Observer.GetLastSelectedShape();
                        if (shape != null)
                        {
                            Rectangle shapeBoundingbox = shape.GetRelativeScreenBoundsByDom();
                            if (shapeBoundingbox != null)
                            {
                                // calculate shape position and size in pins (relative to document boundings on pin device)
                                Point shapePosition = new Point((int)Math.Round(shapeBoundingbox.X * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Y * vr.GetZoom()));
                                Size  shapeSize     = new Size((int)Math.Round(shapeBoundingbox.Width * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Height * vr.GetZoom()));
                                Point shapeCenter   = new Point(shapePosition.X + shapeSize.Width / 2, shapePosition.Y + shapeSize.Height / 2);
                                oldCenter = new Point(shapeCenter.X, shapeCenter.Y);
                            }
                        }
                    }

                    if (oldCenter != Point.Empty)
                    {
                        zoomToShape = true;
                    }
                    else
                    {
                        oldCenter = new Point(
                            (int)Math.Round(((double)vr.ContentWidth / 2) + (vr.GetXOffset() * -1)),
                            (int)Math.Round(((double)vr.ContentHeight / 2) + (vr.GetYOffset() * -1))
                            );
                    }
                }
                else
                {
                    oldCenter = Point.Empty;
                    // central point of focused element as center for zooming
                    if (OoConnector.Instance != null && OoConnector.Instance.Observer != null)
                    {
                        OoShapeObserver shape = OoConnector.Instance.Observer.GetLastSelectedShape();
                        if (shape != null)
                        {
                            Rectangle shapeBoundingbox = shape.GetRelativeScreenBoundsByDom();
                            if (shapeBoundingbox != null)
                            {
                                // calculate shape position and size in pins (relative to document boundings on pin device)
                                Point shapePosition = new Point((int)Math.Round(shapeBoundingbox.X * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Y * vr.GetZoom()));
                                Size  shapeSize     = new Size((int)Math.Round(shapeBoundingbox.Width * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Height * vr.GetZoom()));
                                Point shapeCenter   = new Point(shapePosition.X + shapeSize.Width / 2, shapePosition.Y + shapeSize.Height / 2);
                                oldCenter = new Point(shapeCenter.X, shapeCenter.Y);
                            }
                        }
                    }

                    if (oldCenter != Point.Empty)
                    {
                        zoomToShape = true;
                    }
                    else
                    {
                        // central point of center region as center for zooming
                        oldCenter = new Point(
                            (int)Math.Round(((double)oldvrdin.Width / 2) + (vr.GetXOffset() * -1)),
                            (int)Math.Round(((double)oldvrdin.Height / 2) + (vr.GetYOffset() * -1))
                            );
                    }
                }


                double zoomDivRatio = newZoom / oldZoom;

                if (newZoom > 0 && (vr.ContentBox.Height <= vr.ContentHeight * zoomDivRatio || vr.ContentBox.Width <= vr.ContentWidth * zoomDivRatio))
                {
                    Point newCenter = new Point(
                        (int)Math.Round(oldCenter.X * zoomDivRatio),
                        (int)Math.Round(oldCenter.Y * zoomDivRatio)
                        );

                    Point newOffset = new Point();
                    if (zoomToShape)
                    {
                        newOffset = new Point(oldOffset.X + (oldCenter.X - newCenter.X), oldOffset.Y + (oldCenter.Y - newCenter.Y));
                    }
                    else
                    {
                        newOffset = new Point(
                            (int)Math.Round((newCenter.X - ((double)oldvrdin.Width / 2)) * -1),
                            (int)Math.Round((newCenter.Y - ((double)oldvrdin.Height / 2)) * -1)
                            );
                    }

                    vr.SetZoom(newZoom);
                    vr.MoveTo(new Point(Math.Min(newOffset.X, 0), Math.Min(newOffset.Y, 0)));
                }
                else // set to smallest zoom level
                {
                    vr.SetZoom(-1);
                    vr.SetXOffset(0);
                    vr.SetYOffset(0);
                }

                // check for correct panning
                if (vr.GetXOffset() > 0)
                {
                    vr.SetXOffset(0);
                }
                if (vr.GetYOffset() > 0)
                {
                    vr.SetYOffset(0);
                }

                if ((vr.ContentWidth + vr.GetXOffset()) < vr.ContentBox.Width)
                {
                    int maxOffset = Math.Min(0, vr.ContentBox.Width - vr.ContentWidth);
                    vr.SetXOffset(maxOffset);
                }

                if ((vr.ContentHeight + vr.GetYOffset()) < vr.ContentBox.Height)
                {
                    int maxOffset = Math.Min(0, vr.ContentBox.Height - vr.ContentHeight);
                    vr.SetYOffset(maxOffset);
                }

                return(true);
            }
            return(false);
        }
        /// <summary>
        /// Set the content in minimap mode. Thereby the screen capturing bitmap is shown with blinking frame.
        /// </summary>
        /// <param name="vr">ViewRange in which minimap content should be shown.</param>
        /// <param name="e">EventArgs of the screen capturing event.</param>
        void setMinimapContent(BrailleIOViewRange vr, CaptureChangedEventArgs e)
        {
            int      width  = vr.ContentBox.Width;
            int      height = vr.ContentBox.Height;
            Bitmap   bmp    = new Bitmap(width, height);
            Graphics graph  = Graphics.FromImage(bmp);

            if (screenBeforeMinimap != null)
            {
                BrailleIOViewRange imgvr = screenBeforeMinimap.GetViewRange(VR_CENTER_NAME);
                if (imgvr == null)
                {
                    return;
                }

                int xoffset   = imgvr.GetXOffset();
                int yoffset   = imgvr.GetYOffset();
                int imgWidth  = imgvr.ContentWidth;
                int imgHeight = imgvr.ContentHeight;

                if (imgWidth > 0 && imgHeight > 0)
                {
                    // calculate image size for minimap (complete image has to fit into view range)
                    int    imgScaledWidth  = imgWidth;
                    int    imgScaledHeight = imgHeight;
                    double scaleFactorX    = 1;
                    double scaleFactorY    = 1;

                    if (width != 0 && imgScaledWidth > width)
                    {
                        scaleFactorX = (double)imgWidth / (double)width;
                        if (scaleFactorX != 0)
                        {
                            imgScaledWidth  = width;
                            imgScaledHeight = (int)(imgHeight / scaleFactorX);
                        }
                    }
                    if (height != 0 && imgScaledHeight > height)
                    {
                        scaleFactorY = (double)imgScaledHeight / (double)height;
                        if (scaleFactorY != 0)
                        {
                            imgScaledHeight = height;
                            imgScaledWidth  = (int)(imgScaledWidth / scaleFactorY);
                        }
                    }

                    // calculate scaling factor from original image to minimap image size
                    MinimapScalingFactor = 1 / (scaleFactorX * scaleFactorY);
                    double zoom = imgvr.GetZoom();
                    if (zoom > 0)
                    {
                        MinimapScalingFactor = MinimapScalingFactor * zoom;
                    }

                    // calculate position and size of the blinking frame
                    int x           = Math.Abs(xoffset) * imgScaledWidth / imgWidth;
                    int y           = Math.Abs(yoffset) * imgScaledHeight / imgHeight;
                    int frameWidth  = width * imgScaledWidth / imgWidth;
                    int frameHeigth = height * imgScaledHeight / imgHeight;

                    // draw scaled image and blinking frame
                    graph.DrawImage(e.Img, 0, 0, imgScaledWidth, imgScaledHeight);
                    Color frameColor = Color.Black;
                    if (!blinkPinsUp)
                    {
                        frameColor = Color.White;
                    }
                    graph.DrawRectangle(new Pen(frameColor, 2), x, y, frameWidth, frameHeigth);
                    vr.SetBitmap(bmp);
                }
            }
        }
        /// <summary>
        /// Gets the view port of a given view. The viewPort is the 
        /// presented part of the content.
        /// 
        /// ┌────────────────────┐ -- content 
        /// │                    │
        /// │   ╔════════╗╌╌ viewPort
        /// │   ║        ║       │
        /// │   ╚════════╝       │
        /// │                    │
        /// └────────────────────┘
        /// </summary>
        /// <param name="view">The view.</param>
        /// <returns></returns>
        static Rectangle GetViewPort(BrailleIOViewRange view)
        {
            Rectangle viewPort = new Rectangle();

            if (view != null)
            {
                viewPort.Width = view.ContentBox.Width;
                viewPort.Height = view.ContentBox.Height;
                viewPort.X = -view.GetXOffset();
                viewPort.Y = -view.GetYOffset();
            }

            return viewPort;
        }
        /// <summary>
        /// If Braille text is at the requested position in the given view range that this function tries to get the corresponding text.
        /// </summary>
        /// <param name="vr">The viewrange to check.</param>
        /// <param name="e">the gestrure evnet</param>
        private String CheckForTouchedBrailleText(BrailleIOViewRange vr, GestureEventArgs e)
        {
            if (vr.ContentRender is ITouchableRenderer)
            {
                var touchRendeer = (ITouchableRenderer)vr.ContentRender;

                // calculate the position in the content
                int x = (int)e.Gesture.NodeParameters[0].X;
                int y = (int)e.Gesture.NodeParameters[0].Y;

                x = x - vr.ViewBox.X - vr.ContentBox.X - vr.GetXOffset();
                y = y - vr.ViewBox.Y - vr.ContentBox.Y - vr.GetYOffset();

                var touchedElement = touchRendeer.GetContentAtPosition(x, y);
                if (touchedElement != null && touchedElement is RenderElement)
                {
                    var touchedValue = ((RenderElement)touchedElement).GetValue();
                    if (((RenderElement)touchedElement).HasSubParts())
                    {
                        List<RenderElement> touchedSubparts = ((RenderElement)touchedElement).GetSubPartsAtPoint(x, y);
                        if (touchedSubparts != null && touchedSubparts.Count > 0)
                        {
                            touchedValue = touchedSubparts[0].GetValue();
                        }
                    }

                    System.Diagnostics.Debug.WriteLine("----- [BRAILLE TEXT TOUCHED] : '" + touchedValue.ToString() + "'");
                    return touchedValue.ToString();
                }
            }
            return String.Empty;
        }
        /// <summary>
        /// Zooms the given view range to the new zoom level and calculates the new offset out of the old center position.
        /// </summary>
        /// <param name="vr">view range that should be zoomed</param>
        /// <param name="oldZoom">old zoom of the view range</param>
        /// <param name="newZoom">new zoom</param>
        /// <returns>true, if zoom was successful</returns>
        private bool zoom(BrailleIOViewRange vr, double oldZoom, double newZoom)
        {
            if (vr != null)
            {
                Point oldCenter = new Point();
                var oldvrdin = vr.ContentBox;
                bool zoomToShape = false;
                Point oldOffset = new Point(vr.GetXOffset(), vr.GetYOffset());

                // Prüfung auf größte Zoomstufe
                if (newZoom > vr.MAX_ZOOM_LEVEL)
                {
                    if (oldZoom == vr.MAX_ZOOM_LEVEL) return false;
                    newZoom = vr.MAX_ZOOM_LEVEL;
                }
                // Prüfung auf kleinste Zoomstufe
                if (vr.ContentBox.Height >= vr.ContentHeight && vr.ContentBox.Width >= vr.ContentWidth)
                {
                    if (oldZoom >= newZoom) return false;
                    
                    oldCenter = Point.Empty;
                    // central point of focused element as center for zooming
                    if (OoConnector.Instance != null && OoConnector.Instance.Observer != null)
                    {
                        OoShapeObserver shape = OoConnector.Instance.Observer.GetLastSelectedShape();
                        if (shape != null)
                        {
                            Rectangle shapeBoundingbox = shape.GetRelativeScreenBoundsByDom();
                            if (shapeBoundingbox != null)
                            {
                                // calculate shape position and size in pins (relative to document boundings on pin device)
                                Point shapePosition = new Point((int)Math.Round(shapeBoundingbox.X * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Y * vr.GetZoom()));
                                Size shapeSize = new Size((int)Math.Round(shapeBoundingbox.Width * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Height * vr.GetZoom()));
                                Point shapeCenter = new Point(shapePosition.X + shapeSize.Width / 2, shapePosition.Y + shapeSize.Height / 2);
                                oldCenter = new Point(shapeCenter.X, shapeCenter.Y);
                            }
                        }
                    }

                    if (oldCenter != Point.Empty) zoomToShape = true;
                    else
                    {
                        oldCenter = new Point(
                            (int)Math.Round(((double)vr.ContentWidth / 2) + (vr.GetXOffset() * -1)),
                            (int)Math.Round(((double)vr.ContentHeight / 2) + (vr.GetYOffset() * -1))
                        );
                    }
                }
                else
                {
                    oldCenter = Point.Empty;
                    // central point of focused element as center for zooming
                    if (OoConnector.Instance != null && OoConnector.Instance.Observer != null)
                    {
                        OoShapeObserver shape = OoConnector.Instance.Observer.GetLastSelectedShape();
                        if (shape != null)
                        {
                            Rectangle shapeBoundingbox = shape.GetRelativeScreenBoundsByDom();
                            if (shapeBoundingbox != null)
                            {
                                // calculate shape position and size in pins (relative to document boundings on pin device)
                                Point shapePosition = new Point((int)Math.Round(shapeBoundingbox.X * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Y * vr.GetZoom()));
                                Size shapeSize = new Size((int)Math.Round(shapeBoundingbox.Width * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Height * vr.GetZoom()));
                                Point shapeCenter = new Point(shapePosition.X + shapeSize.Width / 2, shapePosition.Y + shapeSize.Height / 2);
                                oldCenter = new Point(shapeCenter.X, shapeCenter.Y);
                            }
                        }
                    }

                    if (oldCenter != Point.Empty) zoomToShape = true;
                    else
                    {
                        // central point of center region as center for zooming
                        oldCenter = new Point(
                            (int)Math.Round(((double)oldvrdin.Width / 2) + (vr.GetXOffset() * -1)),
                            (int)Math.Round(((double)oldvrdin.Height / 2) + (vr.GetYOffset() * -1))
                            );
                    }
                }

                if (newZoom > 0)
                {
                    double zoomRatio = newZoom / oldZoom;
                    Point newCenter = new Point(
                        (int)Math.Round(oldCenter.X * zoomRatio),
                        (int)Math.Round(oldCenter.Y * zoomRatio)
                        );

                    Point newOffset = new Point();
                    if (zoomToShape)
                    {
                        newOffset = new Point(oldOffset.X + (oldCenter.X - newCenter.X), oldOffset.Y + (oldCenter.Y - newCenter.Y));
                    }
                    else
                    {
                        newOffset = new Point(
                            (int)Math.Round((newCenter.X - ((double)oldvrdin.Width / 2)) * -1),
                            (int)Math.Round((newCenter.Y - ((double)oldvrdin.Height / 2)) * -1)
                            );
                    }

                    vr.SetZoom(newZoom);
                    vr.MoveTo(new Point(Math.Min(newOffset.X, 0), Math.Min(newOffset.Y, 0)));
                }
                else // set to smallest zoom level
                {
                    vr.SetZoom(-1);
                    vr.SetXOffset(0);
                    vr.SetYOffset(0);
                }

                // check for correct panning
                if (vr.GetXOffset() > 0) { vr.SetXOffset(0); }
                if (vr.GetYOffset() > 0) { vr.SetYOffset(0); }

                if ((vr.ContentWidth + vr.GetXOffset()) < vr.ContentBox.Width)
                {
                    int maxOffset = Math.Min(0, vr.ContentBox.Width - vr.ContentWidth);
                    vr.SetXOffset(maxOffset);
                }

                if ((vr.ContentHeight + vr.GetYOffset()) < vr.ContentBox.Height)
                {
                    int maxOffset = Math.Min(0, vr.ContentBox.Height - vr.ContentHeight);
                    vr.SetYOffset(maxOffset);
                }

                return true;
            }
            return false;
        }