public override bool Start() { bool result = true; try { IsRunning = 0; Thread.CurrentThread.Priority = ThreadPriority.Normal; AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(this.CurrentDomain_UnhandledException); if (!this.StartScriptComponents()) { result = false; GameServer.log.Error("初始化脚本失败,请检查!"); return(result); } GameServer.log.Info("初始化脚本成功!"); if (!this.InitSocket(IPAddress.Parse(this.Config.GameIP), this.Config.GamePort)) { result = false; GameServer.log.Error("初始化监听端口失败,请检查!"); return(result); } GameServer.log.Info("初始化监听端口成功!"); if (!this.AllocatePacketBuffers()) { result = false; GameServer.log.Error("分配数据包缓冲区失败,请检查!"); return(result); } GameServer.log.Info("分配数据包缓冲区成功!"); //LogMgr.Setup if (!WorldMgr.Init()) { result = false; GameServer.log.Error("初始化世界场景失败,请检查!"); return(result); } GameServer.log.Info("初始化世界场景成功!"); if (!FusionMgr.Init()) { result = false; GameServer.log.Error("初始化熔炼失败,请检查!"); return(result); } GameServer.log.Info("初始化熔炼成功!"); if (!AwardMgr.Init()) { result = false; GameServer.log.Error("初始化奖励失败,请检查!"); return(result); } GameServer.log.Info("初始化奖励成功!"); if (!MissionInfoMgr.Init()) { result = false; GameServer.log.Error("初始化关卡失败,请检查!"); return(result); } GameServer.log.Info("初始化关卡成功!"); if (!PveInfoMgr.Init()) { result = false; GameServer.log.Error("初始化pve失败,请检查!"); return(result); } GameServer.log.Info("初始化pve成功!"); if (!FightRateMgr.Init()) { result = false; GameServer.log.Error("初始化战斗倍率失败,请检查!"); return(result); } GameServer.log.Info("初始化战斗倍率成功!"); if (!ConsortiaLevelMgr.Init()) { result = false; GameServer.log.Error("初始化公会等级失败,请检查!"); return(result); } GameServer.log.Info("初始化公会等级成功!"); if (!StrengthenMgr.Init()) { result = false; GameServer.log.Error("初始化强化失败,请检查!"); return(result); } GameServer.log.Info("初始化强化成功!"); if (!ShopMgr.Init()) { result = false; GameServer.log.Error("初始化商店失败,请检查!"); return(result); } GameServer.log.Info("初始化商店成功!"); if (!BoxMgr.Init()) { result = false; GameServer.log.Error("初始化时间宝箱失败,请检查!"); return(result); } GameServer.log.Info("初始化时间宝箱成功!"); if (!QuestMgr.Init()) { result = false; GameServer.log.Error("初始化任务失败,请检查!"); return(result); } GameServer.log.Info("初始化任务成功!"); if (!AchievementMgr.Init()) { result = false; GameServer.log.Error("初始化成就失败,请检查!"); return(result); } GameServer.log.Info("初始化成就成功!"); if (!AchievementMgr.Init()) { result = false; GameServer.log.Error("初始化成就失败,请检查!"); return(result); } GameServer.log.Info("初始化成就成功!"); if (!RoomMgr.Setup(this.Config.MaxRoomCount)) { result = false; GameServer.log.Error("初始化房间管理服务失败,请检查!"); return(result); } GameServer.log.Info("初始化房间管理服务成功!"); if (!GameMgr.Setup(1, 4)) { result = false; GameServer.log.Error("初始化游戏管理服务失败,请检查!"); return(result); } GameServer.log.Info("初始化游戏管理服务成功!"); if (!ConsortiaMgr.Init()) { result = false; GameServer.log.Error("初始化公会失败,请检查!"); return(result); } GameServer.log.Info("初始化公会成功!"); if (!Game.Server.Managers.RateMgr.Init(this.Config)) { result = false; GameServer.log.Error("初始化经验倍率管理服务失败,请检查!"); return(result); } GameServer.log.Info("初始化经验倍率管理服务成功!"); if (!MacroDropMgr.Init()) { result = false; GameServer.log.Error("初始化宏观掉落失败,请检查!"); return(result); } GameServer.log.Info("初始化宏观掉落成功!"); if (!BattleMgr.Setup(this.Config)) { result = false; GameServer.log.Error("加载战斗管理服务失败,请检查!"); return(result); } GameServer.log.Info("加载战斗管理服务成功!"); if (!this.InitGlobalTimer()) { result = false; GameServer.log.Error("初始化全局Timers失败,请检查!"); return(result); } GameServer.log.Info("初始化全局Timers成功!"); if (!this.InitLoginServer()) { result = false; GameServer.log.Error("登陆到中心服务器失败,请检查!"); return(result); } GameServer.log.Info("登陆到中心服务器成功!"); if (!MarryRoomMgr.Init()) { result = false; GameServer.log.Error("初始化礼堂失败,请检查!"); return(result); } GameServer.log.Info("初始化礼堂成功!"); if (!SpaRoomMgr.Init()) { result = false; GameServer.log.Error("初始化温泉失败,请检查!"); return(result); } GameServer.log.Info("初始化温泉成功!"); if (!ActiveMgr.Init()) { result = false; GameServer.log.Error("初始化活动失败,请检查!"); return(result); } GameServer.log.Info("初始化活动成功!"); if (!VIPMgr.Init()) { result = false; GameServer.log.Error("初始化VIP失败,请检查!"); return(result); } GameServer.log.Info("初始化VIP成功!"); if (!LevelMgr.Init()) { result = false; GameServer.log.Error("初始化等级失败,请检查!"); return(result); } GameServer.log.Info("初始化等级成功!"); /* if (!WorldBossMgr.Init()) * { * result = false; * GameServer.log.Error("初始化世界Boss失败,请检查!"); * return result; * } * GameServer.log.Info("初始化世界Boss成功!"); */ RoomMgr.Start(); GameMgr.Start(); BattleMgr.Start(); MacroDropMgr.Start(); if (!base.Start()) { result = false; GameServer.log.Error("启动基础服务失败,请检查!"); return(result); } GameServer.log.Info("启动基础服务成功!"); GameEventMgr.Notify(ScriptEvent.Loaded); GC.Collect(GC.MaxGeneration); //LogMgr.Setup(1, 1, 1); GameServer.log.Warn("游戏服务器启动成功!"); IsRunning = 1; } catch (Exception e) { GameServer.log.Error("Failed to start the server", e); // throw e; result = false; } return(result); }