Exemple #1
0
 public BotController(Player player, WowWindow wowWindow,
                      KeyBindSender keyBindSender, BoxMgr boxMgr)
 {
     _player        = player;
     _wowWindow     = wowWindow;
     _keyBindSender = keyBindSender;
     _boxMgr        = boxMgr;
 }
 public TargetReader(BoxMgr boxMgr) : base(boxMgr, "target")
 {
 }
 protected UnitReader(BoxMgr boxMgr, string unitName)
 {
     _boxMgr  = boxMgr;
     UnitName = unitName + "-";
 }
 public TargetBase(BoxMgr boxMgr, string unitName) : base(boxMgr, unitName)
 {
 }
Exemple #5
0
 public PlayerReader(BoxMgr boxMgr,
                     PositionReader positionReader) : base(boxMgr, "player")
 {
     Position = positionReader;
 }
 public PositionReader(BoxMgr boxMgr)
 {
     _boxMgr   = boxMgr;
     _unitName = "player-Position-";
 }
 public TargetOfTarget(BoxMgr boxMgr) : base(boxMgr, "targettarget")
 {
 }
Exemple #8
0
        public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            int     operate = packet.ReadInt();
            BoxInfo box     = null;
            int     result2;

            if (operate == 0)
            {
                int time       = packet.ReadInt();
                int onlineTime = (int)DateTime.Now.Subtract(player.BoxBeginTime).TotalMinutes;
                box = BoxMgr.FindTemplateByCondition(0, player.PlayerCharacter.Grade, player.PlayerCharacter.BoxProgression);
                if (box != null && onlineTime >= time && box.Condition == time)
                {
                    using (ProduceBussiness db = new ProduceBussiness())
                    {
                        db.UpdateBoxProgression(player.PlayerCharacter.ID, player.PlayerCharacter.BoxProgression, player.PlayerCharacter.GetBoxLevel, player.PlayerCharacter.AddGPLastDate, DateTime.Now, time);
                        player.PlayerCharacter.AlreadyGetBox = time;
                        player.PlayerCharacter.BoxGetDate    = DateTime.Now;
                    }
                }
                result2 = 0;
            }
            else
            {
                int        type = packet.ReadInt();
                GSPacketIn pkg  = packet.Clone();
                pkg.ClearContext();
                bool updatedb = false;
                bool result   = true;
                if (type == 0)
                {
                    int onlineTime = (int)DateTime.Now.Subtract(player.BoxBeginTime).TotalMinutes;
                    box = BoxMgr.FindTemplateByCondition(0, player.PlayerCharacter.Grade, player.PlayerCharacter.BoxProgression);
                    if (box != null && (onlineTime >= box.Condition || player.PlayerCharacter.AlreadyGetBox == box.Condition))
                    {
                        using (ProduceBussiness db = new ProduceBussiness())
                        {
                            if (db.UpdateBoxProgression(player.PlayerCharacter.ID, box.Condition, player.PlayerCharacter.GetBoxLevel, player.PlayerCharacter.AddGPLastDate, DateTime.Now.Date, 0))
                            {
                                player.PlayerCharacter.BoxProgression = box.Condition;
                                player.PlayerCharacter.BoxGetDate     = DateTime.Now.Date;
                                player.PlayerCharacter.AlreadyGetBox  = 0;
                                updatedb = true;
                            }
                        }
                    }
                }
                else
                {
                    box = BoxMgr.FindTemplateByCondition(1, player.PlayerCharacter.GetBoxLevel, Convert.ToInt32(player.PlayerCharacter.Sex));
                    if (box != null && player.PlayerCharacter.Grade >= box.Level)
                    {
                        using (ProduceBussiness db = new ProduceBussiness())
                        {
                            if (db.UpdateBoxProgression(player.PlayerCharacter.ID, player.PlayerCharacter.BoxProgression, box.Level, player.PlayerCharacter.AddGPLastDate, player.PlayerCharacter.BoxGetDate, 0))
                            {
                                player.PlayerCharacter.GetBoxLevel = box.Level;
                                updatedb = true;
                            }
                        }
                    }
                }
                if (updatedb)
                {
                    if (box != null)
                    {
                        List <ItemInfo> mailList  = new List <ItemInfo>();
                        List <ItemInfo> items     = new List <ItemInfo>();
                        int             gold      = 0;
                        int             money     = 0;
                        int             giftToken = 0;
                        int             gp        = 0;
                        ItemBoxMgr.CreateItemBox(Convert.ToInt32(box.Template), items, ref gold, ref money, ref giftToken, ref gp);
                        if (gold > 0)
                        {
                            player.AddGold(gold);
                        }
                        if (money > 0)
                        {
                            player.AddMoney(money, LogMoneyType.Award, LogMoneyType.Award);
                        }
                        if (giftToken > 0)
                        {
                            player.AddGiftToken(giftToken);
                        }
                        if (gp > 0)
                        {
                            player.AddGP(gp);
                        }
                        foreach (ItemInfo item in items)
                        {
                            item.RemoveType = 120;
                            if (!player.AddItem(item))
                            {
                                mailList.Add(item);
                            }
                        }
                        if (type == 0)
                        {
                            player.BoxBeginTime = DateTime.Now;
                            box = BoxMgr.FindTemplateByCondition(0, player.PlayerCharacter.Grade, player.PlayerCharacter.BoxProgression);
                            if (box != null)
                            {
                                player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("UserGetTimeBoxHandler.success", new object[]
                                {
                                    box.Condition
                                }));
                            }
                            else
                            {
                                player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("UserGetTimeBoxHandler.todayOver", new object[0]));
                            }
                        }
                        else
                        {
                            box = BoxMgr.FindTemplateByCondition(1, player.PlayerCharacter.GetBoxLevel, Convert.ToInt32(player.PlayerCharacter.Sex));
                            if (box != null)
                            {
                                player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("UserGetTimeBoxHandler.level", new object[]
                                {
                                    box.Level
                                }));
                            }
                            else
                            {
                                player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("UserGetTimeBoxHandler.over", new object[0]));
                            }
                        }
                        if (mailList.Count > 0)
                        {
                            if (player.SendItemsToMail(mailList, LanguageMgr.GetTranslation("UserGetTimeBoxHandler.mail", new object[0]), LanguageMgr.GetTranslation("UserGetTimeBoxHandler.title", new object[0]), eMailType.OpenUpArk))
                            {
                                player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("UserGetTimeBixHandler..full", new object[0]));
                                result = true;
                                player.Out.SendMailResponse(player.PlayerCharacter.ID, eMailRespose.Receiver);
                            }
                        }
                    }
                    else
                    {
                        result = false;
                    }
                }
                else
                {
                    player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("UserGetTimeBoxHandler.fail", new object[0]));
                }
                if (type == 0)
                {
                    pkg.WriteBoolean(result);
                    pkg.WriteInt(player.PlayerCharacter.BoxProgression);
                    player.SendTCP(pkg);
                }
                result2 = 0;
            }
            return(result2);
        }
 public ActionsReader(BoxMgr boxMgr)
 {
     _boxMgr = boxMgr;
 }
Exemple #10
0
        public override bool Start()
        {
            bool result = true;

            try
            {
                IsRunning = 0;
                Thread.CurrentThread.Priority = ThreadPriority.Normal;
                AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(this.CurrentDomain_UnhandledException);


                if (!this.StartScriptComponents())
                {
                    result = false;
                    GameServer.log.Error("初始化脚本失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化脚本成功!");

                if (!this.InitSocket(IPAddress.Parse(this.Config.GameIP), this.Config.GamePort))
                {
                    result = false;
                    GameServer.log.Error("初始化监听端口失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化监听端口成功!");

                if (!this.AllocatePacketBuffers())
                {
                    result = false;
                    GameServer.log.Error("分配数据包缓冲区失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("分配数据包缓冲区成功!");

                //LogMgr.Setup

                if (!WorldMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化世界场景失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化世界场景成功!");



                if (!FusionMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化熔炼失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化熔炼成功!");

                if (!AwardMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化奖励失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化奖励成功!");


                if (!MissionInfoMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化关卡失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化关卡成功!");

                if (!PveInfoMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化pve失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化pve成功!");



                if (!FightRateMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化战斗倍率失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化战斗倍率成功!");

                if (!ConsortiaLevelMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化公会等级失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化公会等级成功!");

                if (!StrengthenMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化强化失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化强化成功!");

                if (!ShopMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化商店失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化商店成功!");

                if (!BoxMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化时间宝箱失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化时间宝箱成功!");

                if (!QuestMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化任务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化任务成功!");

                if (!AchievementMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化成就失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化成就成功!");

                if (!AchievementMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化成就失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化成就成功!");

                if (!RoomMgr.Setup(this.Config.MaxRoomCount))
                {
                    result = false;
                    GameServer.log.Error("初始化房间管理服务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化房间管理服务成功!");

                if (!GameMgr.Setup(1, 4))
                {
                    result = false;
                    GameServer.log.Error("初始化游戏管理服务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化游戏管理服务成功!");

                if (!ConsortiaMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化公会失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化公会成功!");


                if (!Game.Server.Managers.RateMgr.Init(this.Config))
                {
                    result = false;
                    GameServer.log.Error("初始化经验倍率管理服务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化经验倍率管理服务成功!");

                if (!MacroDropMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化宏观掉落失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化宏观掉落成功!");


                if (!BattleMgr.Setup(this.Config))
                {
                    result = false;
                    GameServer.log.Error("加载战斗管理服务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("加载战斗管理服务成功!");

                if (!this.InitGlobalTimer())
                {
                    result = false;
                    GameServer.log.Error("初始化全局Timers失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化全局Timers成功!");

                if (!this.InitLoginServer())
                {
                    result = false;
                    GameServer.log.Error("登陆到中心服务器失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("登陆到中心服务器成功!");

                if (!MarryRoomMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化礼堂失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化礼堂成功!");

                if (!SpaRoomMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化温泉失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化温泉成功!");

                if (!ActiveMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化活动失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化活动成功!");
                if (!VIPMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化VIP失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化VIP成功!");
                if (!LevelMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化等级失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化等级成功!");

                /*  if (!WorldBossMgr.Init())
                 * {
                 *    result = false;
                 *    GameServer.log.Error("初始化世界Boss失败,请检查!");
                 *    return result;
                 * }
                 * GameServer.log.Info("初始化世界Boss成功!");
                 */
                RoomMgr.Start();
                GameMgr.Start();
                BattleMgr.Start();
                MacroDropMgr.Start();

                if (!base.Start())
                {
                    result = false;
                    GameServer.log.Error("启动基础服务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("启动基础服务成功!");

                GameEventMgr.Notify(ScriptEvent.Loaded);
                GC.Collect(GC.MaxGeneration);
                //LogMgr.Setup(1, 1, 1);
                GameServer.log.Warn("游戏服务器启动成功!");
                IsRunning = 1;
            }
            catch (Exception e)
            {
                GameServer.log.Error("Failed to start the server", e);
                // throw e;
                result = false;
            }
            return(result);
        }