private void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.TryGetComponent <King>(out King king)) { king.ApplyDamage(_damage); } _boxDestroyable.DestroyBox(); }
private void OnBoxDestroyed(float kingPositionX) { PushGoods(kingPositionX); _collider.enabled = false; _boxDestroyable.DestroyBox(); }