private void Awake() { _boxDestroyable = GetComponent <BoxDestroyable>(); _renderer = GetComponent <SpriteRenderer>(); _rigidbody2D = GetComponent <Rigidbody2D>(); }
private void Awake() { _boxHolder = transform.parent.GetComponent <BoxItemHolder>(); _boxDestroyable = GetComponent <BoxDestroyable>(); _collider = GetComponent <BoxCollider2D>(); }