// Use this for initialization void Start() { _animatorController = GetComponent <Animator>(); _controller = GetComponent <BoxController2D>(); CalculateGravity(); }
// Use this for initialization void Start() { PathMiddlePos = transform.position; _movetarget = PathFirstPos; _lastmovetarget = PathMiddlePos; Damage = damage; _controller = GetComponent <BoxController2D>(); }
// Use this for initialization void Awake() { _hpbar.transform.parent.parent.gameObject.SetActive(true); CurrentState = BossState.MOVE; _animator = GetComponent <Animator>(); _controller = GetComponent <BoxController2D>(); _currentHealth = _maxHealth; _velocity = new Vector3(_moveSpeed, _moveSpeed, 0); }
// Use this for initialization private void Start() { _controller = GetComponent <BoxController2D>(); var gravity = -(2 * _maxJumpHeight) / Mathf.Pow(_timeToJumpApex, 2); Constants.GRAVITY = gravity; _maxJumpVelocity = Mathf.Abs(gravity * _timeToJumpApex); _minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * _minJumpHeight); }
// Use this for initialization void Start() { _controller = GetComponent <BoxController2D>(); }