Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        _animatorController = GetComponent <Animator>();
        _controller         = GetComponent <BoxController2D>();

        CalculateGravity();
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        PathMiddlePos   = transform.position;
        _movetarget     = PathFirstPos;
        _lastmovetarget = PathMiddlePos;

        Damage = damage;

        _controller = GetComponent <BoxController2D>();
    }
Beispiel #3
0
    // Use this for initialization
    void Awake()
    {
        _hpbar.transform.parent.parent.gameObject.SetActive(true);
        CurrentState   = BossState.MOVE;
        _animator      = GetComponent <Animator>();
        _controller    = GetComponent <BoxController2D>();
        _currentHealth = _maxHealth;

        _velocity = new Vector3(_moveSpeed, _moveSpeed, 0);
    }
    // Use this for initialization
    private void Start()
    {
        _controller = GetComponent <BoxController2D>();

        var gravity = -(2 * _maxJumpHeight) / Mathf.Pow(_timeToJumpApex, 2);

        Constants.GRAVITY = gravity;

        _maxJumpVelocity = Mathf.Abs(gravity * _timeToJumpApex);
        _minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * _minJumpHeight);
    }
Beispiel #5
0
 // Use this for initialization
 void Start()
 {
     _controller = GetComponent <BoxController2D>();
 }