Exemple #1
0
    private static void _SearchGunAndBuffs()
    {
        List <PackAsset> cards = new List <PackAsset>(_bot.Hand.FindAll(card => card.CardType == ECardType.Weapon));

        cards.AddRange(_bot.Hand.FindAll(card => card.CardType == ECardType.Buff));

        if (cards.Count == 0)
        {
            return;
        }

        foreach (PackAsset card in cards)
        {
            if (card.CardType == ECardType.Weapon && Actions.GetScope(card) > Actions.GetScope(_bot.Weapon))
            {
                _bot.Weapon = card;
                _bot.UsingCard(card);
            }
            else if (card.CardName == ECardName.Appaloosa ||
                     card.CardName == ECardName.Mustang ||
                     card.CardName == ECardName.Rage ||
                     card.CardName == ECardName.Barrel)
            {
                if (!_bot.Buffs.Find(buff => buff.CardName == card.CardName))
                {
                    _bot.AddBuff(card);
                    _bot.UsingCard(card);
                }
            }
        }
    }
Exemple #2
0
    private static void _Jail(Player init, Bot defendant, PackAsset currentCard)
    {
        init.Hand.Remove(currentCard);
        init.UsedCard.Add(currentCard);
        defendant.InJail = true;
        defendant.AddBuff(currentCard);

        GlobalVeriables.Instance.CardZone.ClearCardSpawn();
        Actions.ShowPlayerCards();
    }