Exemple #1
0
        private void ListLoading()
        {
            var index = 0;
            var toggleListProperty = serializedObject.FindProperty("toggleList"); // get the toggle list

            _bot.ClearList();

            Debug.Log("loading the list");
            foreach (var action in _bot.reflectionActions)
            {
                if (index < _bot.toggleList.Count)
                {
                    // begin a horizontal allignment
                    GUILayout.BeginHorizontal();

                    // se the value of the toggle
                    if (index >= toggleListProperty.arraySize)
                    {
                        return;
                    }
                    var toggleIndex = toggleListProperty.GetArrayElementAtIndex(index);
                    toggleIndex.boolValue = EditorGUILayout.Toggle(toggleIndex.boolValue, GUILayout.Width(16));
                    var item = _bot.toggleList[index];

                    index++;                /// increase the index

                    GUILayout.Space(10);    // ad some space
                    var name = action.name; // get the name of the action

                    if (item)
                    {
                        // draw the expandable action
                        _bot.AddAction(action);
#if UNITY_EDITOR
                        if (!EditorApplication.isPlaying)
                        {
                            Debug.Log("serializing : " + action.name);
                        }
#endif
                        Debug.Assert(serializedObject.FindProperty(name) != null);
                        EditorGUILayout.PropertyField(serializedObject.FindProperty(name), GUILayout.MinWidth(100));
                    }
                    else
                    {
                        // draw a label
                        _bot.RemoveAction(action);
#if UNITY_EDITOR
                        if (!EditorApplication.isPlaying)
                        {
                            Debug.Log(name);
                        }
#endif
                        var actualName = char.ToUpper(name[0]) + name.Substring(1);
                        EditorGUILayout.LabelField(actualName);
                    }

                    GUILayout.EndHorizontal();
                }
            }

            serializedObject.ApplyModifiedProperties();
        }