// Use this for initialization void Start() { player1 = GameMaster.Instance.GetPlayer1(); player2 = GameMaster.Instance.GetPlayer2(); bp = GetComponentInParent <BombPanel>(); }
private void Start() { anim = GetComponent <BombObjectAnimatable>(); originalPos = transform.localPosition; parent = GetComponentInParent <BombPanel>(); }
private void Awake() { sharedInstance = this; isActive = false; }